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Steam Next Fest Demo Feedback & Changes!

Hello all!

Hope you’re doing well! We want to thank everyone for all their feedback and support throughout the demo period and beyond. We’re thrilled and absolutely blown away to say that we had a total of over a quarter of a million downloads of the Lawn Mowing Simulator Demo across both Steam and Xbox, this was alongside over 3.5 million views across YouTube and Twitch, and countless other social media posts that were gaining traction over the demo week. We can’t thank everyone enough for being a part of this ride, and we truly hope you’ll stick with us through to launch and beyond, also join our Discord if you haven’t already!

Below is the list of the most reported bugs and issues that occurred during the demo, listed in priority order – with some offering some more information about the intended use/fix - this priority order dictates somewhat the order in which things will be fixed/changed. So, with some of the below stating specifics around the launch date, you might be wondering “When is the launch day?!” Well, you’ll just have to wait until next week when will be announcing when our launch date is!

High Priority
  • Mouse not locked to screen
  • Mouse not disabled when using controller
  • Mouse pointer visible during gameplay when using M&K
  • No Motion Blur control
    We apologise for this issue affecting some of you very negatively during the demo period – this issue is also exacerbated by lower framerate/performance, but we’re aiming to add a toggle for this.
  • Changing uniform/hat colour bug - does not let you pick a colour.
  • Non-US keyboard mapping error
  • Imperial/Metric conversion Error


Medium Priority
  • Ultra-Wide Support/Multi-Monitor Support not working as intended.
  • Expanded graphics options
  • Fonts too small for on-screen prompts (4K TVs?)
  • Imperial/Metric conversion should ideally use decimals rather than fractions


Low Priority
  • S/D buttons too sensitive for turning
    We’ve been researching many similar Simulator games throughout development and seeing how they also handle keyboard steering and we’re seeing results that aren’t too dissimilar from where our title currently sits – obviously the best way to play the game in our opinion is with a controller or wheel (when it is added) and so we imagine the number of people playing with a keyboard would likely be quite low in the grand scheme of things. We will continue to investigate this issue as we progress through to launch and beyond.
  • Longer Name field for Company Name
    We had several people reach out about this issue and while this does seem like a ‘simple’ issue, there’s some real ramifications for extending this field in terms of text-bleed and overages that can occur when making this field longer.


Already fixed
  • Disappearing Mower Glitch - Mower disappears from trailer completely after loading in/navigating the location.
    As you may have seen, this finicky physics bug was causing havoc all over our fictional town! Please enjoy this tweet from @NeatWolf complete with horrific video as he squashed this bug:
    https://twitter.com/NeatWolf/status/1408105626937565192
  • Missing tutorial for lowering deck
    Many of you may have experienced this as ‘The Knight OFS1 won’t cut the grass!’ or similar. Rest assured this was the tutorial just not doing due diligence informing you about lowering the deck!
  • Camera/Mouse Acceleration too sensitive
  • Default cut height key bindings need swapping
    While this issue was observed by some, we are planning to add full key remapping, so that users can change any of their keys around as they please.
  • Invert Y axis does not work for Item Collection mode


Feedback/Further Additions:
  • Steering Wheel Support – Planned for release in Launch Day patch or ASAP after.
    We’re still very much in the ‘we want to do this for launch and are trying our hardest to make that happen!’ but we can’t say for sure right now the exact date this will occur, we'll let you know as soon as we know!
  • Further Additions to be confirmed for the future post-launch:
    Multiplayer additions
    Weed whackers/Strimmers
    Walk-behind mowers
    More mowers
    Mid-contract saving