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ZEPHON Demo 7 (May 13th to May 21st)

The seventh playable demo of ZEPHON will be available from May 13th (@ 12 pm CEST) to May 21st (@ 12 pm CEST) on Steam.

The biggest change in this demo is the addition of tier 5 research. See the full changes below.

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 5 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


[h3]Changes in Demo 7[/h3]
## New
* Added tier 5 technologies.
* Added victory screens for each leader.
* Added loading screen tips.
* Added new tutorial tips.
* Added ability to play an introduction game.
* Added ability to hide Human, Voice or Cyber technologies from the research view.

## General
* Tips are now sorted alphabetically in the compendium.
* Tweaked attribute hints.

## Balance
* Added Blighted condition, which causes hitpoints loss over time based on rank.
* Toxic Spearhead now applies Blighted (1) for 3 turns instead of dealing increased damage to biological units.
* Reduced hitpoints of Dark Vassael from 48 to 32.
* Increased accuracy of Dark Vassael from 5 to 6.
* Reduced hitpoints of Surthodai's Embrace from 48 to 32.
* Reduced accuracy of Exousia Marauder from 7 to 6.
* Increased Surthodai's Hand damage from 6 to 8.
* Increased Surthodai's Hand armor penetration from 4 to 5.
* Reduced Shoch'itris Lair hitpoints from 48 to 32.
* Reduced Elect of Uzhodai armor from 5 to 4.
* Reduced Whispers of Harmony hitpoints gain from 6 to 4 and morale gain from 3 to 2.
* Malakim Destroyers are now Biological in addition to Mechanical.

## Bug Fixes
* Fixed crash that could occur when selecting saved games.
* Fixed crash that could occur when the player removes an item for which a target is being chosen.
* Fixed ending a call not removing incoming call for the other player.
* Fixed not being able to accept calls from another player in multiplayer if it's not your turn.
* Fixed hitpoints status when loading an autosave as Fallen Soldier.
* Fixed display of accumulated resources sometimes rounding up, which gives the false illusion of having enough to produce or purchase something.
* Fixed Combat Drones teleporting to land and becoming permanent when deployed on water.

Enormous new 4X game from Warhammer 40k dev is available to try now

If nothing else, 4X games need to be big. The small-scale strategy of Frostpunk or Company of Heroes is fantastic, but sometimes you want to spread your wings and conquer entire nations, continents, planets. From the makers of Warhammer 40k Gladius, a beautiful, expansive new 4X is on show this week at WASD Live. With inspirations from Civilization and Stellaris, but reams of original, bold ideas, if you want to try it, a new demo is available right now.


Read the rest of the story...


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ZEPHON Demo 6 (Apr 4th to Apr 9th & Apr 25th to Apr 30th)

The sixth playable demo of ZEPHON will be available from April 4th (@ 12 pm CEST) to April 9th (@ 12 pm CEST) and from April 25th (@ 12 pm CEST) to April 30th (@ 12 pm CEST) on Steam.

The biggest change in this demo is the additions of the Honorable Aristocrat leader. See the full changes below.

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 4 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


[h3]Changes in Demo 6[/h3]
## New

* Added Honorable Aristocrat leader: *“Oh, you simply must try one of these. Deviled Abkluth eyeggs, my chef pulled the spines by hand. Eine Delikatesse, I won’t take no for an answer!”*
* Added The Summoning quest.
* The AI now condems certain diplomatic relationships with a third party based on their own relationship with the third party.
* Breaking peace, a trade agreement or an alliance within 10 turns of entering it now makes a player Untrustworthy for 20 turns.
* AI players condemn Untrustworthy players.
* Select unit and select city hints now mention the player name (useful if color blind).

## General
* Don’t allow disbanding, equipping or unequipping units you’re not owner of.
* First contact now also triggers when an outpost or city tile of another player is revealed.
* Blink incoming call so it's harder to miss.

## Balance
* Increased research costs by approximately 50%.

## Bug Fixes
* Adjusted Vulkan device scoring to use order of devices as tiebreaker for otherwise equally scored devices.
* Changed normal texture buffer format for wider hardware support.
* Make sure player influence amount is always shown in the Concordat shop, even if the player name is very long.
* Fixed Cr'la's Gambit not always sacrificing one model.
* Fixed river resource bonuses not showing on the tile hint.
* Fixed double movement from assault transports.
* Fixed Pathcutter applying permanently instead of 1 turn.
* Fixed percentage bonuses of certain player traits applying twice on certain outposts.
* Fixed temporary weapon traits like Low Power not showing on clients in multiplayer.
* Ending turn declines all calls.
* Fixed diplomacy actions that do not require accepting call sometimes not getting through.
* Fixed not being able to call someone while there are pending calls.
* Fixed Bunker sounds.
* Fixed destroyed cities not exploding for clients in multiplayer.
* XML parser support for escaping < and > with \.

ZEPHON Demo 5 (Feb 12th to Feb 19th)

The fifth playable demo of ZEPHON will be available from February 12th (@ 12 pm CEST) to February 19th (@ 12 pm CEST) on Steam.

The biggest changes in this demo are the additions of the multiplayer mode, Furtive Tribunal leader, Anchorite NPC faction and tier 4 technologies. See the full changes below.

Come join us in celebration and let us know what you think of ZEPHON.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 4 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 4 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


[h3]Changes in Demo 5[/h3]
## New
* Leaders now have a path affinity which determines their starting units and research tree.
* Added Furtive Tribunal leader: *“Bright stars shine so sweet—but bright stars die first. In the long tomb, blinded, we felt the aria of the dark stars, who live forever. Now our only taste is for their harmonies.”*
* Added Anchorite NPC: *“To travel three millennia. To see Kin as horrors. To drink poison from your hands. Yet cannot but love you.”*
* Added tier 4 technologies.
* Added new technologies to tiers 1 through 3.
* Added multiplayer mode.
* Added The Dream and The Sky, Fallen quests.
* Added new unbranched research complete illustration.
* Vegetation shadows now move with the wind.
* Overhauled save and load game screens to be easier to use and show more information.
* Added Mute In Background audio setting.
* Added network stats to the performance display.

## General
* Medium map size can now be selected in the demo.
* Up to 3 AI leaders can now be added in the demo.
* Teams and colors can now be selected in the demo.
* Expedition Outfitter effect now shows on tiles where it would trigger.
* Buying and selling resources is now done in stacks of 5 instead of 10.
* Unit overlay health bars are now fully transparent again below maximum.
* Rewritten many diplomacy dialogue lines.
* AI now buys and sells resources.
* Improved AI item usage.
* Improved random number generation.
* Improved performance.

## Balance
* Flying units now affect and are affected only by other flying units' zone of control.
* Non-flying units can now pass through enemy flying units.
* Increased starting algae and chips from 10 to 20.
* Reduced Speciment Containment research per kill from experience from 4 to 2.
* Increased Abkhan respawn from 10 to 20 turns.
* Increased Survival Training experience from 6 to 9.
* Removed hero production level scaling.

## Bug Fixes
* Fixed being able to communicate with defeated players.
* Fixed not getting rewards from killing Abkhan when using Erelim Assassin's Assassinate ability.
* Fixed Expedition Outfitter not working.
* Fixed being able to use Data Hack on non-enemies.

Sci-fi 4x strategy game ZEPHON has a fresh Steam demo

If you're in the mood to try out an upcoming sci-fi 4x strategy game, look no further than the latest demo for ZEPHON.

Read the full article here: https://www.gamingonlinux.com/2023/11/sci-fi-4x-strategy-game-zephon-has-a-fresh-steam-demo