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ZEPHON News

Version 1.0.8 to 1.0.10

# Version 1.0.8

## General
* Tweaked Cherubim Titan death explosion.
* Tweaked Atlas Tank description.

## Balance
* Adjusted escalation paces to have the finale happen on the turns 60/80/100/120/140 instead of 50/75/100/150/200.

## Bug Fixes
* Fixed a quest progression issue with The Last Days of Earth in multiplayer.
* Fixed an issue with running out of descriptor sets with too many units in the game.

# Version 1.0.9

## General
* New save game name now defaults to the game name.
* Added support for Steam Deck text input.
* Added better default Steam Deck control layout.
* Added advanced world setting for cache density.
* Arrow keys now move scrollbars that are under the cursor.
* Updated Russian translation.

## Balance
* Increased the amount the AI will demand and is willing to pay for a deal.
* Adjusted escalation paces to have the finale happen on the turns 67/80/100/120/150 instead of 60/80/100/120/140.

## Bug Fixes
* Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation.
* Fixed Deflector Shield not being researchable with Seraphim Archangel unlocked.
* Fixed Jump Pack not saying that it flies to target tile.
* Fixed world seed in the in-game menu not copying the seed to the clipboard.
* Fixed Ichor of Uzhodai being researchable without Sealed Hermitage.
* Fixed Numinous Reveries requiring Masked Hymnal instead of Apotheosis.
* Fixed being able to overspend resources under certain conditions.
* Fixed a potential particle system crash.
* Fixed items in the compendium quoting too many attacks.

# Version 1.0.10

## Bug Fixes
* Fixed a crash that could occur when quitting to main menu in ironman mode.
* Added additional diagnostics to track down a stubborn crash.

Post-Release Update

Hello everyone,

We're thrilled with how the release has gone and are overwhelmed by the positive feedback—a huge thank you to everyone who bought and is playing ZEPHON! It's extremely motivating to see after working on the project for this many years.

While during the first week we mainly focused on chasing down bugs and taking in feedback, rest assured that plans to further expand and enrich the universe of ZEPHON have already been set in motion.

Stay tuned!

[h3]Changes from 1.0.0 to 1.0.7[/h3]

General
  • Changing language or GUI scale can now only be done in the main menu to prevent crashes.
  • Slighty reduced priority for AI players to build loyalty buildings.
  • Improved performance of Tachyon explosions.
  • Growth hint now shows contribution from game speed.
  • Don't allow disbanding a transport if there are enemy units inside.
  • Color positive and negative standing effects of diplomatic actions in hints.
  • Renamed Windowed Undecorated to Borderless.
  • Tweaked alliance victory tip.
  • Tweaked Words of the Prophet AI to not use the ability if the target has very low hitpoints.
Balance
  • Arsham's Satchel now also affects the hero holding the item.
  • Increased Blighted, On Fire and Poisoned hitpoints loss each turn from 2 to 3.
  • Increased Causal Well enemy hitpoints loss each turn from 3 to 4.
  • Increased Causal Well allied hitpoints gain each turn from 3 to 4.
  • Increased Speciment Containment research from 2 to 3.
  • Words of the Prophet now requires the target to be below 50% hitpoints.
  • Decreased Words of the Prophet influence cost by 25%.
  • EMP Drones no longer work against titans.
  • Nightmare dying no longer causes any morale change.
Bug Fixes
  • Fixed the game crashing for certain Cicada Density values.
  • Fixed a crash in Under Observation quest with Russian or Korean language active.
  • Fixed a crash in Child of the New World for non-English language.
  • Fixed a crash that could occur in hot seat.
  • Fixed a potential crash when building the minimap.
  • Fixed interludes appearing too often.
  • Fixed auto-disable simultaneous turns advanced setting label not being hidden in single player.
  • Fixed Shoch'itris Lair not being revealed when under cover.
  • Fixed typo in auxiliary hud background.
  • Fixed Entomb not removing action points.
  • Fixed The Outsider and Quid Pro Quo scaling wrongly with game speed.
  • Fixed crash when ZEPHON city damage is reflected.
  • Fixed incorrect damage reflection.
  • Fixed auto-disable simultaneous turns not working if contact is not established.
  • Fixed a crash caused by taking control of Abkluth Dragoons with Words of the Prophet and losing the Toxic Spear upgrade.
  • Fixed Decoy Flares lasing forever.
  • Fixed auto-disable simultaneous turns disabling simultaneous turns right away.
  • Fixed potential threading issues when refreshing resources.
  • Fixed a potential race condition while loading the game.
  • Fixed Arsham's Satchel affecting non-allied units.
  • Updated Vulkan Memory Allocator with new version that avoids some race conditions.
  • Make sure we're using 48 kHz for the audio device output frequency so we match the buffers and don't need to resample. Also prevents preformance issues of someone setting 192 kHz in Windows.
  • Fixed several race conditions.
  • Fixed certain traits wrongly showing on outposts.
  • Fixed Machine Evolution applying multiple times due to acquired outposts.
  • Fixed growth setting in advanced parameters having no effect.
  • Fixed crash in the mods screen when the preview png had no alpha channel.
  • Fixed crash when selecting a very large save in the save or load screen.
  • Fixed crash that could occur if you have no friends on Steam.
  • Fixed several race conditions.
  • Improved audio thread safety and performance.
  • Fixed that the Honorable Aristocrat gets his Price of Honor achievement by retrieving the Cornucopia personally instead of sending his men.
  • The option to build Voice Acolytes in Meet Your Maker is no longer available if the mutator What Are You is active.
  • Fixed unit responses being placed at origin if it's still playing when the unit is dead.
  • Fixed Concordat item costs showing with too many decimals.
  • Fixed very long notifications being cropped.
  • Hide incoming call of a player that has been defeated.
  • Fixed a threading issue regarding the Chieftess unleashing her units to raid.
  • Fixed some typos.

New 4X game Zephon is like eldritch Civilization in a cyberpunk future

I'm as excited for Civilization 7 as everyone else, but I can't help but wonder what it could be if it stepped outside the comfortable familiarity of real-world history. In Zephon, the planet as we knew it is all but dead, blasted into a nightmarish wasteland by an alien apocalypse. Rather than exploring with an intrepid gleam in your eye, this new 4X game is a desperate struggle for survival in a world where Lovecraftian horrors, unflinching automata, and ravenous beasts roam the land.


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Proxy Studios who made Warhammer 40,000: Gladius have just released their brand new 4x strategy game ZEPHON. It comes with Native Linux support.

Read the full article here: https://www.gamingonlinux.com/2024/11/strategy-game-zephon-from-the-devs-of-warhammer-40000-gladius-is-out-now