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ZEPHON News

Version 1.0.18 - New Lore

We've just released an update with additional lore for each leader and some quality-of-life improvements.

On top of that, we're running a 10% discount during the winter sale. Happy holidays!

https://store.steampowered.com/app/1481170/ZEPHON/

## New
* Added unique story blurb for each leader that shows in the turn after founding the first city.
* Added ability to buy and sell larger resource quantities with a single click.
* Added ability to issue unit move / attack / capture orders through the minimap.
* Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them).
* Added Edge Scroll setting.

## General
* Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts).
* Concordat resource lists now scroll together.
* The AI will now only attack capturable units if they can be captured by its enemies.

## Bug Fixes
* Fixed Multi-Spectral Scattering tech being called Stealth.
* Fixed game not starting due to outdated installation of Visual C++ Redistributable.
* Fixed Atlas Tank Gauss Cannon actions consuming movement.

Version 1.0.17

## Balance
* Black Hole now damage adjacent tiles with half attacks per turn.
* Seed of Extinction now damage adjacent tiles with half attacks.
* Black Hole, Seed of Extinction and Tactical Nuclear Missile now have Ignores Cover trait.

## Bug Fixes
* Fixed mutator unlocks not synchronizing with Steam achievements.
* Fixed Black Hole showing multiple radiuses.
* Fixed some typos.

Version 1.0.16

## General
* The video memory manager now budgets at least 2000 MB of video memory (the game's min requirements) when using auto-budgeting and relies on graphics drivers for cards that have less.

## Balance
* NPCs can now get research from caches.

## Bug Fixes
* Fixed armor hint showing damage reductions above 83%.
* Fixed final battle future titan kills not being registered anymore when quests are disabled and the player reloads.
* Fixed certain objectives not completing if units to kill were instead taken over.
* Fixed a conversion bug that could result in the video memory amount specified in configuration (if not set to auto-detect) not matching the video memory amount budgeted.
* Fixed some typos.

Version 1.0.15

## Balance
* Increased Modulated Harmony from +5 levels to +9 levels.
* Reduced The Outsider influence cost from 80 to 60.
* Reallocate can no longer be used on summons or decaying units.
* Reduced Industrial Density production gain from +2 to +1.
* Reduced Industrial Density energy upkeep from 2 to 1.
* Changed Seed of Extinction from damage 4, armor penetration 4, attacks 3 to damage 32, armor penetration 10, attacks 1.

## Bug Fixes
* Fixed Gladial Emanator still using the old Splash mechanics.
* Fixed AI using the Vulkan R5's Power Spike at the wrong time.
* Fixed Decoy Flares and Stealth Pods showing on the Hades Bomber model without having the upgrades researched.
* Fixed Interceptor Missiles showing on the Phoenix Interceptor model without having the upgrades researched.

Version 1.0.14

## General
* Improved Nuke and Black Hole hints.
* Made AI improvements concerning the usage of Interference Protocols, Cache of the Insensate, Candle of Glory, Chayot Crospect and Frenzy.
* Killing Orin in The Pulled Thread now rewards the player with influence.

## Balance
* Nomadic Life now costs 40 minerals and 40 influence for the second city, and 80 minerals and 80 influence when not controlled by the Chieftess.
* Reduced Foundation of Blood production from +33% to +25% (and its upgrades from +17% to +8%).
* Increased Profane Pilgrimage dimensional echoes cost from 1 to 3.
* Reduced Abyssal Miasma attacks from 3 to 2.
* Adjusted Tactical Nuclear Missile from 4 damage, 3 attacks and 4 armor penetration to 24 damage, 1 attack and 9 armor penetration.
* Adjusted Black Hole from 4 damage, 3 attacks and 4 armor penetration to 32 damage, 1 attack and 10 armor penetration with 50% attacks on adjacent tiles.
* Reduced Fusion Warhead and Event Horizon damage bonus from +33% to +25%.
* Massive Splash now grants +100% instead of +75% attacks per additional enemy group member.
* Reduced Shiraki Cruise Missile damage from 16 to 12.
* Reduced Shiraki Cruise Missile armor penetration from 8 to 7.
* Increased Industrial Density production gain from +1 to +2.

## Bug Fixes
* Fixed Experimental Drugs and Dream Prison hint.
* Fixed Buster playing Reaver animation when founding city.
* Fixed being able to enqueue more buildings than a tile can hold.
* Fixed floating damage display sometimes being off by 0.1, e.g. when dealing 8.04 damage with a Nuke.
* Fixed Nuke and Black Hole damage estimate.
* Fixed Orin not despawning after being captured in The Pulled Thread.
* Fixed Gungnir consuming movement.