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ZEPHON News

Version 1.2.12

## Bug Fixes
* Fixed Market Defluctuation and Concordat Sanctions applying to selling items.
* Fixed being able to identify enemy Nightmare versions of Phenaris Hunters by checking their death experience value.
* Fixed wrong illustration being used for Form, Function quest.
* Fixed Klot Hadal wrong spear visuals.

Version 1.2.11

## General
* Added warning when changing your own difficulty that it disables many victory achievements.

## Balance
* Reduced Market Defluctuation buy cost reduction from -50% to -25%.
* Crippling and Hobbling now works against Large units.

## Bug Fixes
* Fixed Spectators not having any tiles revealed.
* Fixed weapon audio not stopping when units with continuous fire ranged weapons charge into the fog of war.
* Fixed connection hole punching.

Version 1.2.10

## General
* Improved AI usage of player actions / operations.

## Bug Fixes
* Fixed operation upkeep values.
* Fixed Chieftess, Anchorite and Zephon not being set to regrouping when they start with no cities.

Version 1.2.9

## Balance
* Operations now have upkeep. They can be dismantled, one charge at a time, by right-clicking on them.
* Reduced Product Recall influence cost from 20 to 10 per experience point of target unit.
* Native Amoetia's Devourers no longer unleash themselves due to Decaying.

## Bug Fixes
* It is no longer possible to praise or condemn unless you stayed independent in the The Last Days of Earth.
* Fixed Bandit King (Mutated) Paradox Theriac.
* Fixed Elusive hint.

## Modding
* Operation upkeeps are now specified in `ActionTypeManager.xml`, including the reductions of upkeep from upgrades.

Version 1.2.8

## General
* Improved Caelem Cete die sound.

## Balance
* Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city.
* Undersupplied now goes away at 1 rank per turn.
* Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).

## Bug Fixes
* Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals.
* Fixed being able to queue buildings into tiles that will be full once current production finishes.
* Fixed Hovering not mentioning not being affected by tiles on fire.
* Fixed Elusive being scored incorrectly for research by the AI.
* Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate.
* Fixed region name typo.