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ZEPHON News

Version 1.1.6

## New
* When choosing ZEPHON or Anchorite in The Last Days of Earth, the player now also has to kill all independent non-AI players to win.

## General
* Removed any required upgrades for quest units.
* KENAZ and Zephon Interference now also shows under the city traits.
* Shamhurish Assistance now shows under the player traits and correctly mentions that technologies are cheaper instead of units.
* River is now classified as a debuff (colored red).
* Road is now classified as a buff (colored green).

## Bug Fixes
* Fixed crash that could occur in multiplayer.
* Fixed crash after disconnecting while in the select faction screen.
* Fixed resource display not updating when unit with Restless trait going into the Headquarters.
* Fixed Scramblers getting Parthian Equilibrium.
* Fixed Combat Medic Bionic Implant voice line not playing.
* Fixed named-characters playing generic voice lines.
* Fixed Social Credit to start at 0.
* Fixed The Space Engine quest to reward the player with an augmented instead of a normal Warden when successfully selling to ZEPHON.
* Fixed Swallowed unit regenerating morale and hold position until healed saying it will regenerate hitpoints.
* Fixed some typos.

Version 1.1.5

## New
* Added "Friend Names" general setting to enable / disable the usage of your friends' names in in-game messages from ZEPHON.

## General
* Better effect for Shield Dome.
* Clarified that Abkhan Hoard only gives rewards when killed by a unit.
* Rogue Operative AI no longer augments summoned units.

## Balance
* Increased Mangled Chelae attacks from 1 to 2.
* Reduced Mangled Chelae damage from 1.5 to 1.
* Increased Mangled Chelae armor penetration from 0 to 1.

## Bug Fixes
* Fixed Enthralled by the Erelim giving loyalty penalty to all buildings instead of just the headquarters.
* Fixed select next unit key binding not working correctly.
* Fixed killing a unit with an operation or player ability sometimes incorrectly giving experience and changing morale.
* Fixed Essence Syphon not triggering on non-primary targets.
* Fixed killing a unit with an operation or player ability not counting in the statistics.
* Fixed killing a city with an operation or player ability not condemning the player.
* Fixed Fallen Soldier's properties mentioning starting with an Outrider twice.
* Fixed a crash that could occur when reflecting Defense Grid.
* Fixed Gladial Emanator not working on Dance of the Erelim.
* Fixed not using the most powerful of overlapping per-building modifiers (e.g. Performance Broadcasts).
* Fixed an issue with The Last Days of Earth in multiplayer where sides for human players could get mixed up.
* Fixed The Deep not appearing for non-host players in multiplayer.
* Fixed Honorable Aristocrat's The Deep question not being tied to retrieving the Cornucopia personally and gaining the achievement.
* Fixed NeoDuke pronouns.

Version 1.1.4

## General
* AI now gives the reason when rejecting support.
* Asking for Support now becomes unavailable until next turn if rejected.

## Bug Fixes
* Fixed "We Who Are About To Die" not registering kills done by player abilities or operations.
* Fixed AI not using Enriched Alloys, Transubstantiation, Systemic Reset and Madrigal Of Cr'la.
* Fixed a modding crash related to units with items and a missing item use animation.
* Fixed a crash that could occur when quitting a game.
* Fixed DLC always being enabled for introduction games.
* Fixed Family's Favor not showing as a quest reward.
* Fixed a crash that could occur when pressing going into the join game screen.
* Fixed Dimensional Shunts missing category buff.
* Fixed Concordat Sanctions missing category debuff.
* Fixed Mother's Vengeance having category buff.

Version 1.1.3

## General
* Twisted Mother AI will now only use Mother's Favor on her own units.

## Bug Fixes
* Fixed feature sight blocking not working after loading a game.
* Fixed Twisted Mother and Hollow Warlord mutator completion being stuck in The Deep.
* Fixed crashes that would occur after unlocking the new mutators.

Version 1.1.2

## Balance
* Adjusted Repair cooldown and AI usage of the Chieftess' Wastelander.

## Bug Fixes
* Fixed a crash that could occur when starting the game.
* Fixed a crash when loading an older save beyond The Deep.
* Fixed Wastelander not having the Large trait.
* Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator not giving rewards.
* Fixed Interference Protocols being able to target Titans.
* Fixed Enriched Alloys being able to target non-ranged units under some circumstances.
* Fixed ICAR Fluid Deflector and Stolen Flesh not marked as buffs.
* Fixed a Hollow Warlord dialogue line.
* Fixed some typos.