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Added achievements, new cities, new game modes, hard difficulty and more

MERRY CHRISTMAS EVERYBODY!



I"VE GOT A LOT OF PRESENTS FOR YOU GOOD BOYS AND GIRLS!

[h2]57 ACHIEVEMENTS![/h2]
Check them all out in the Steam's library page.
Thanks to Banzai and neuralcrayon512 from the community for giving a lot of fun ideas!


[h2]CUSTOM MAPS[/h2]
You can create your own maps with the level editor and load them from this menu.
Or subscribe to Steam workshop items and see them listed here:
LINK TO MANIAC WORKSHOP

UPLOAD YOUR OWN CITY TO STEAM LIKE THIS


[h2]FLOATING POINTS![/h2]

Floating points help you see what you've picked up and how much damage you have dealt (useful for score attack mode!)

DAMAGE - white
MONEY - green
AMMO - yellow
HEALTH -red

Floating points are optional and can be disabled in the game settings (they can affect performance).



Do you wanna nuke the city on hard mode!?

I tried to keep the normal game balanced for all. But for the hard core players I've made a special HARD mode.

Changes in hard mode:
* More pursuit vehicles
* Faster and more frequent enemy bullets
* Higher max damage (less health)
* Limited ammo
* Higher shop prices

Hard mode is unlocked if you complete/nuke the city with all 6 characters.


Feel like going for an endless run? Do you want to compete against your highest score?

In the top right corner you'll find the new damage score indicator (only in Score Attack mode). The bar shows how much you have left until the next pursuit level.


Score attack doesn't have a time limit. Instead wanted levels come in based on the damage you've made to the city, cars and people (just like good old GTA 1).

Score attack is unlocked if you complete/nuke the city with one character.

[h2]PLAYABLE MOMENTS[/h2]

Last but not least. Playable moments allow you to play player created challenges. It works like a replay of a moment of gameplay. You can play the same moment and try to beat somebodies score. For instance, a playable moment objective might be to run over 20 policemen within a 15-second timeframe. You can do the same or out-do the creators score.

You can also sign-up, create and upload your own moments for others to play. If for whatever reason you decide to not use this feature, you can easily disable it in the Playable Moments settings.
(top-right corner)


Changes 0.9.28-1.0.4
added custom maps menu
added Steam workshop integration for custom maps
added speedometer item
added playable moments - custom challenges
added score attack game mode
added hard difficulty
added 57 Steam achievements
added floating score points and money
wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt)
a bit less frequent character voices
added hobo menu selection cursor
fixed sound volume ramp too steep
fixed fullscreen exclusive not being exclusive often
editor: better menu arrangement
editor: added pop ups asking to confirm exit/play
editor: added steam workshop upload


Have fun!
MM

Patch notes (1.0.5)

Changes 0.9.28-1.0.4

added 57 Steam achievements
added custom maps menu
added Steam workshop integration for custom maps
added speedometer item
added playable moments - custom challenges
added score attack game mode
added hard difficulty
added floating score points and money
wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt)
a bit less frequent character voices
added hobo menu selection cursor
fixed sound volume ramp too steep
fixed fullscreen exclusive not being exclusive often
editor: better menu arrangement
editor: added pop ups asking to confirm exit/play
editor: added steam workshop upload


Have fun!
MM

Maniac is Steam Deck verified!

Maniac officially plays GREAT on Steam Deck!

In other news: I'm working on Steam achievements, workshop, "playable moments" and new game modes.

A big update is coming in May!

Patch notes (0.9.28)

I fixed a bunch of issues for Steam Deck. We are also waiting for Valve's verification to give us that nice green checkmark icon!

Also a bunch of other QoS and gameplay fixes - especially aiming.

0.9.28
[gameplay]
auto-aim gun aim faster
lowered auto-aim override time

[bugs]
fixed remote detonated bombs persisting through games
fixed giant cursor on mac & linux
fixed max 1 joystick detected

[UI]
twinstick/gamepad cursor closer
any small fonts made bigger
fixed stats button key icon
stats button will vanish forever is used twice
proper button glyphs for Deck
fixed keyboard glyphs appearing on Deck
fixed stats menu font scales
added HUD scale slider
larger HUD on Deck by default

[other]
law enforcement voices are louder
adjusted flamethrower and sniper sound volume
equipment button toggles console in main menu




Patch notes (0.9.22)

A bunch of fixes & improvements for all my good and bad girls and boys.
Merry Christmas!

version 0.9.22

[auto-aim/auto-fire]
auto-aim gets temporary disabled if mouse or right stick moved
added auto-fire stop if Fire pressed

[balance]
item prices over level 5 increased more significantly
lasers are a bit tougher

[gameplay]
followers shoot more inteligently
less vertical gun fire spread
improved flyable vehicles controls

[UI/QoS]
added loadout menu refund button help
game pauses if window out of focus (Alt+Tab)
rearranged game settings
changed console button from F12 to [Right Shift + Home]

[fixes]
fixed physics issues with street lights
fixed game not ending on time with Most Wanted upgrade
fixed item description not refreshing after refund
fixed no button focused on return to loadout menu (with gamepad)
fixed issue with blue screen appearing
fixed upgrade icons overlapping money in character selection screen
flyable vehicle UI shows fly up icon instead of hand brake
fixed missing vehicle gun icons