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Idle Research News

v0.21.6 Patch - Balancing, Save System Rework, Diamond Upgrades Rework, etc.!

[⇐ v0.21.6 ⇒]
[Added]
  • (Crafting) Presets now have a custom preset input.
  • (Solitaire) A setting to toggle Auto Win


[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
  • (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
  • (Saving) You now have a maximum of 50 backup files.
  • (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
  • (Research) Orange Flask Research Time: 120 => 60 Seconds
  • (Research) Yellow Flask Research Time: 600 => 300 Seconds
  • (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
  • (Research) Blue Flask Time: 7,200 => 20,000 Seconds
  • (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
  • (Diamond Shop) The upgrades have been moved to their own page
  • (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
  • (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
  • (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
  • (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
  • (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy



[Fixed]
  • (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
  • (Ice) Fixed a bug where ice makers went negative for some reason
  • (Offline) Fixed offline progress


[Removed]
  • (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
  • (Settings) Flask/Tube Resetting, due to the reworked save system.

v0.21.5 Patch - Presets UI Rework + Save System Update

[⇐ v0.21.5 ⇒]
[Added]
  • Offline: For Tubes Adventure, you now gain kills offline! This only gives kills for the stage you are currently on.
  • Settings: A setting to toggle the offline progress screen.


[Changed]
  • Crafting: Presets have a new look and were heavily simplified. You can now toggle individual presets, rather than presets as a whole. Getting rid of the three buttons on the side allows the preset screen to look less cluttered and confusing.
  • Settings: For PC, the fullscreen setting has been changed. It should work properly and work across all scenes. For the first time, it might load into borderless or windowed.
  • Saving: If you load into a local save, it will only save locally automatically. You can manually save to the cloud if you want. However, if you load into a cloud save, it will automatically save locally and to the cloud.


[Fixed]
  • Saving: Attempted to fix the Save System for when you close the game or shut off your device while playing. This does not fix when your device dies (not that I see a fix for it at all).
  • Misc: Minor bugs


[Removed]
  • Solitaire: Removed the +5 base reward, but you will still get +5 if you skip the game. Playing the game will start you at 0. I removed this because it’s too OP.
  • Ice: Removed the ice upgrade for Auto Advance Zone in Adventure, too broken and not useful.

v0.21.4 - Massive Solitaire QoL and bug patch!

⇐ v0.21.4 ⇒
[Added]
  • Flask’s Assembly: Added shortcut buttons in Juice.
  • You can now hold on the Sample Processor buttons.
  • Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
  • Potions: You can now see tube expenditures at the top.
  • Settings: Added a setting where the game can run in 10 fps if it’s out of focus.
  • Misc: Added Skill Shards to the Skilling navigation button
  • SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
  • +5 Diamonds for winning! Game will also automatically end if you win.
  • Solitaire cooldown has been reduced to 23 hours, so users don’t keep pushing it further and further into the night.
  • AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
  • You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
  • Upon ending the game, there is a confirmation now


[Changed]
  • Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
  • Settings: “Mute Music” has been relabeled to “Music”, to make it more straightforward.
  • UI Scale Change is now saved based on the device.
  • Tube’s Simulations: Auto Purify no-longer saves, just so you don’t miss out on nice gains.
  • The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length upgrade was removed and that right panel has been cleaned up. Woo!
  • Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
  • The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
  • Misc: Some buttons in the navigation panel have been indented.


[Fixed]
  1. Minor Bugs
  2. Skilling: Distribute skill shards on color works properly.
  3. When you change pages, it will keep the last skill you selected.
  4. The skill XP goal was being displayed.
  5. Crafting: In Tubes, the tube consumption from potions is now correct.
  6. You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
  7. Change All would not update the Item Accelerators’ generator properly.
  8. Fire: Burning time was shared between Flasks and Tubes.
  9. Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
  10. Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you haven’t unlocked it.
  11. Misc: Discord RPC was displaying “mspace” when using mixed scientific notation and had the monospace setting on.
  12. When a number is negative while using letter notation, it became NaN


[Removed]
  • Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.

v0.21.3 - v0.21.3.2 Patches

⇐ v0.21.3 ⇒
[Added]
  • Settings: Army Veteran Gamer has been added to the social media section in settings, thank you for making a series on the game!
  • Intro Animation toggle
  • Letter Notation, all notations after log notation have been shifted plus one. Your settings may change if you use any of those notations.
  • Diamond Shop: Time Bender IAP now multiplies offline progress as well.
  • Ice: Added a button where you can queue freeze mode on the next prestige. This is so you don’t have to disable auto prestige anymore!
  • Guide: Added accelerator descriptions in the accelerator guide page.
  • Crafting: In tubes layer, auto brewing potions now subtracts your crafting production display.
  • Added a “Set Current Crafting Layout as Preset Layout” button”.
  • The Map: [Experimental] Added the ability to load a cloud save in the Map. If you want full control on what you want to choose, it’s best to go to the main menu.
  • Menu: An export save button (for local saves only)
  • Adventure: Zones now display their stage.
  • Misc: Added a confirmation for going to Daily Solitaire.


[Changed]
  • Extra stuff in the navigation panel has been moved to its own section, to reduce clutter.
  • The accelerator icons have different colors
  • (Mobile only) Ad button height is smaller: 50px => 35px
  • Diamond Shop: Special upgrade now gives 2.0x per level, instead of 1.5x. However, the Energy boost will remain at 1.5x per Diamond Item added.
  • Accelerators: Normal and Booster accelerators that have colors of flasks/tubes that haven’t been unlocked will be gray instead.
  • Crafting: Base crafting time for red tubes has been reduced from 30 down to 10 seconds. What was I thinking?
  • Fire: Auto Prestige upgrade cost 1e15 => 1e8
  • Presets upgrade cost 1e5 => 1e3


[Fixed]
  • Minor UI bugs
  • Settings: UI Scale slider updates the text, it also displays the correct number now
  • (iOS only): Fixed the black bar setting from toggling off.
  • Potions: Autos sometimes not buying
  • Ice: Fixed an issue where any form of Fire gains upgrade would not boost Fire gains while in Freeze mode, if you have 0 Ice Items.
  • Adventure: Fixed the issue where the enemy would not be killed if HP was exactly 0.
  • Deploy All now goes off of the % Tubes to deploy.
  • Saving: Fixed an issue where loading tubes while logged in on cloud will wipe the Flasks save sometimes.
  • Fixed an issue where loading into tubes for the first time from the menu loads into a new flask save and overwrites your data.
  • Crafting: Preset related bugs
  • Potions: An exploit where you could get free potions.
  • Offline: Sometimes, offline would not save properly. I added a backup offline thingy that should fix this.
  • Fixed an offline exploit based on device


[Removed]
  • Diamond Shop: Removed timer for New Player Bundle, some people would start with an empty timer.

v0.21.2.1 Patch

[[Changed]
- Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense.
- Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win!
- Alright, solitaire will now bring you back to main menu again. There has been some saving issues when it brings you directly to the game.

No idea why. If this happens to you again, please get in touch immediately, and don't close your game so I can obtain player log files.

In case it does happen and you are a windows user:
Go to C:\Users\USERNAME\AppData\LocalLow\CryptoGrounds\Idle Research\ and send me Player.log and Player-prev.log if you have it.

Otherwise, you can do it from the main menu if you scroll down to "Report Bugs"

Thanks!