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Idle Research News

Idle Research: New UI Sneakpeaks + Other Previews (Still No ETA)

Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand.

It is currently summer break, and I am currently a full-stack software developer intern (ASP.NET + Angular for anyone who is interested). I do have more time to work on the game, but I have become such a better programmer over the past few months. This has led me to begin a rewrite project.

The rewrite will consist:
  • Brand new polished UI
  • UI Themes!
  • Removing the current tutorial system, replacing it with a task/chapter system. If the storyline is ever made, it'll be combined with this.
  • (Hopefully In the future) modding support
  • Brand new menu and settings system.
  • Ability to have more than one playfab cloud and local account per device
  • Major performance boosts
  • Etc.


Here are some screenshots of what I have so far:
Main Menu


Don't forget your passwords! Jk, I have you covered


New Crafting/Research interface


Expandable/Collapsable stuff


New Presets Idea


AGAIN THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA.

Some other news:
I am no longer associated with "CryptoGrounds or CryptoGrounds Games LLC". I have rebranded to a more friendly and accurate name "Considera Core LLC", where my slogan is: "Games and software, consideration at its' core!"
Lastly, it is still pretty much me working on the game.

A good friend of mine will be joining me in making some cool ass art and a storyline for the game. Exciting stuff to come!

See ya in another few months probably haha,
Zach / Considera Games LLC

Idle Research: Final Feature Preview for the Next Update (Still No ETA)

Hello! I just wanted to provide the last major feature previews to provide more updates on where I am at in terms of the next major update

THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT. My personal goal is end of February or March, and I will announce 1-2 weeks before. But who knows, take this with a grain of salt :)

Anywho, here are some screenshot previews:

Offline v2.0, from Research Tier 2:


Corruption (Flasks Only):


That'll be it, stay tuned for more information!
Join the discord for more previews and announcements: https://discord.gg/9A9CjrSxeu.

Thanks,
Zach / CryptoGrounds

Idle Research: Next Update Preview (No ETA)

Hi friends! Just felt like I should provide some updates on my progress with the next major update.

THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :)

Also spoiler warning...


Anywho, here are some screenshot previews:

So this is Research Tier 2, if you didn't see the previous post. It will contain random stuff like unlocking ice, prestige v2, mastery v2, etc.


Tubes' Blue Energy will now boost Flasks' Green Energy.


Adventure is being reworked by a lot (which is taking up a lot of time). You can no longer manually deploy, your army is just based on your current Tubes. QoL! Skill Shards are also no longer RNG. More information in the future.


Flask Intruders in Tubes... more information in the future.


Simulations Rework


If there are special game breaking errors (most likely caused by crafting presets), you will now get error messages in the corner).


Ice Rework:


Ice Crafting (removing Ice Makers):


Ice Research:


Ice Mastery:


That's all I have at the moment. The update is taking forever due to me basically having to replay the entire game so I can properly balance the game pace, implement/replace/remove features, and make the game more fun! Cylinders will not be included in this update, would take way to long and I'd rather push out this content before even touching Cylinders.

The goal is to have all achievements beatable with F2P and convince Steam to allow me to add more of them :^)

I am deeply sorry these aren't posted quite frequently. I am pretty transparent on my progress via Discord: https://discord.gg/9A9CjrSxeu.
I will do my best to keep you guys up to date and will announce an ETA whenever I get closer to finishing this colossal update.

Thanks everyone, hope y'all understand,
Zach / CryptoGrounds

Idle Research: General Roadmap

Hi everyone! Classes for college starts tomorrow... 😢
I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just the general list.

Can't give any promises on ETAs sadly. But due to my sanity/mental health, I plan on doing my best to balance school life, social life, and game dev life. Hope y'all understand and are excited for what's to come!

Thanks everyone
[h2]Here is the roadmap:[/h2]


[h2]Preview of Research Tier 2:[/h2]

v0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc.

Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^)

[⇐ v0.21.7 ⇒]
[Added]
  • (Accelerators) You can now hold on the little buttons on every accelerator.
  • (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
  • (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
  • (Research) Added the crafting cost in the description of current research.
  • (Settings) Ability to toggle patch notes on game load.
  • (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
  • (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
  • (Misc.) Quick save and return to the main menu button on the navigation panel.
  • (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.

[Changed]
  • (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters”
  • (Adventure) Deploy All bugs
  • (Adventure) In stats, the Skill shards per kill was relabeled.
  • (Crafting) Orange Flask base crafting time: 40 => 30 seconds.
  • (Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
  • (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks.
  • (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
  • (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
  • (Research) Orange Flask base research time: 60 => 30 seconds.
  • (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
  • (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.

[Fixed]
  • (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL.
  • (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
  • (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out
  • (Ice) Fixed buy max ice makers
  • (Mastery) Fixed some mastery bugs
  • (Skilling) Fixed distribute all skill shards
  • (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs
  • (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
  • (Diamond Shop) Certain upgrades not unlocking
  • (Misc.) Minor UI/Game bugs
  • (Misc.) Letter Notation
  • (Misc.) Fixed several buy maxes
  • (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings

[Removed]
  • (Accelerators) The toggle spend mode, useless
  • (Ice) Auto Upgrade and Unlock Auto Deploy, useless