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The Use of Life News

Developer Status Report: September

We've received another status update from Daraneko.
Please give it a read.

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It's September.
Here's the status report for the past month.

Chapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented.
Which means...there are no more "we HAVE to make this" events left!
(Of course, there will still be some minor adjustments and new illustrations added as they come in).

Phew, that took a while...a long while...
Writing, implementing, and directing the massive amount of branching text took up about 70% of the entire development timeline.
Without this process, the game would have been finished much earlier.
When I finally saw the end of this work in sight, I was super restless and when it was over, I just sat there in a daze.
Like everything...came to an end...

The rest of the finishing touches are as follows:
  • Implement new mechanics for the final boss
  • Adjust events to fit the new final boss mechanics
  • Balance tuning from Chapter 4 through the final boss
  • Implement commissioned illustrations
  • Create post-game bonus content
  • Add achievement system
  • Debugging

There's still more that needs to be done but the finish line is really coming into view now.
And I no longer have to think about all the mountain of choices and branching patterns anymore!
(Although I will admit it was very fun to make)

Thanks for waiting just a little longer, we're almost there!

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And that's all for this status update.
Development is still going strong, so please continue to support us!

Update : Ver.0.6.03

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver.0.6.03, Here are the bug fixes and changes.

[h2]◆ Fixes[/h2]
  • Fixed a bug where if the player decided not to join the fist fighting event in the city, it would reappear after the end of Kohaku's event as if the player had already finished the event.
  • Fixed a bug where Iai War Dance would trigger enemy counter stances.

[h2]◆ Adjustments[/h2]
  • Nerfed all equipment obtained in Route B Chapter 3.
  • Slightly reduced the speed penalty for heavy equipment.
  • Buffed the attack of the large ice sprite.
  • When in a counter stance, enemies will now only counter attacks once per turn.
    - Elmaise's hints have been adjusted to reflect this change.
  • Enemies will no longer enter a counter stance immediately after the last counter stance has expired.
  • The Teacher will now use a new move while in the Snow White Stance.

We hope you continue to enjoy The Use of Life!

About the status of development as of August

We've received another status update from Daraneko.
Please give it a read.

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It's August.
Here's the status report for the past month.

◆ Report for July
For the past month...
  • Preparation for Chapter 3's release
  • Chapter 3's release
  • Bug fixes for Chapter 3
  • Made slight progress on Chapter 4's text

I think that about covers it.
Oh, and I gave a lecture on game design at CEDEC 2025.

◆ Unreproducible Bugs
Currently unsure how to handle several bugs that have been reported. We haven't been able to reproduce them on our end...
(For example, reports where the screen stays dark after being buried in an avalanche and escaping)
I'd really like to fix this issue but there's no code related to screen brightness in that area, and without knowing how to reproduce the issue, there's just no way to proceed with a fix.....
If anybody manages to figure out and reproduce this issue, please let me know and I'll get on the case.

◆Plans for August
Regarding our plans moving forward, we're thinking of making some adjustments to the "Counter" and "Teacher" mechanics in the near future.
Once that's finished I plan on starting work on Chapter 4.

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Also, starting this month, I've resumed game design work again.
After paying for the game's illustrations...well...my living expenses have gotten a bit tight...

For now, there's a chance that another project I'm working on may get picked up by another company at some point (if it gets completed properly)...
But with that said, my main focus is still on my personal game development work so I intend to make sure it doesn't affect the release of this game as much as possible.

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And that's all for this status update.
Development is still going strong, so please continue to support us!

Update : Ver.0.6.02

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver.0.6.02, Here are the bug fixes and changes.

[h2]◆ Fixes[/h2]
  • Fixed a bug where the skill name was not displayed correctly when skills were acquired during an event.

We hope you continue to enjoy The Use of Life!

Update : Ver.0.6.01

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver.0.6.01, Here are the bug fixes and changes.

[h2]◆ Fixes[/h2]
  • Fixed an issue where the burning ruins event in Morgana Desert would softlock the game.
  • Fixed a text issue where the Sheepfolk villager in the Korom plaza was referred to as a Birdfolk.
  • (Traditional/Simplified Chinese only) Fixed the description of the Dazzling Robes.
  • (English and Traditional/Simplified Chinese only) Added translations for certain equipment.

We hope you continue to enjoy The Use of Life!