1. The Use of Life
  2. News

The Use of Life News

About the status of development as of June

We've received another status update from Daraneko.
Please give it a read.

=================================

It's June.
Here's the status report for this month.

In May, I mainly worked on the battles in Chapter 3 and oversaw the illustrations for the last two chapters.
I came up with enemy skills, made new skill effects, adjusted their damage levels...
I'm almost done with Chapter 3! (Other than putting the translations in and debugging though.)
I want to move on to Chapter 4 in the second half of this month if I can.

I've also added a new feature to battles.
Such as enemy counterattacks.
For example, if a skilled warrior prepares a counter before Goshe attacks, maybe there's a chance you get hit back...



If you perform a perfect input, your attack would land, but if you don't, the enemy counters instead.





I also plan to add new status effects in Chapter 3.
Hopefully, it'll be a completely different experience from the other finished routes.

-------

Also, and this isn't related to this project, I'm going to be presenting at CEDEC next month about game design.
It's a conference targeted at game developers, so it probably has nothing to do with most people reading this, but if you're interested, feel free to stop by!
https://cedec.cesa.or.jp/2025/timetable/detail/s67b0454b7f56a/
I'll keep working on the game while also preparing for this talk.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord server

About the status of development as of May

About the status of development as of May

We've received another status update from Daraneko.
Please give it a read.

=================================

It is now May.
And since the Golden Week holidays are over, here's a status update.

In April, I mostly worked on writing events (and comissioning related work and overseeing that work). The events of Chapter 3 are almost complete.
This part will take place in a scary, snowy mountain, and there are lots of event that take place there.
There's even a quiz I worked hard to come up with questions for. The Chauris Special Quiiiiiiz!!!



Background art plays a pretty important role in this route, so we've put a lot of effort in that too.



And there's plenty of smaller illustrations for certain moments during events.



In May, I want to finish the battles in Chapter 3 and tweak everything. Ideally, I'll even finish Chapter 3 entirely.
I'll also be getting new art for enemies in Chapter 3 starting from May, so I'm planning on staring at the art while I think of moves for the enemies.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord server

About the status of development as of April

We've received another status update from Daraneko.
Please give it a read.

=================================

It's April.
Now that March is over, 25% of the year has passed. And now it's time for this month's status update.

In March, I've been checking illustrations and working on Chapter 3.
I've been checking the art submitted by A-san and replying to them, and then checking the art from B-san and replying to them too, and then when I try to do some of my own work I get another message from A-san and have to check their new art and reply again...
And that's the loop I've been going through.

But hey, the illustrations are coming along very nicely.
By the way, I planned to focus more on humanoid characters for this route, but I feel like that would upset a certain number of people and make them glare at me with hatred in their eyes, so I'm adding more anthro characters as random NPCs.

Like this buff bear guy.



Or this slender, hot cat lady.



Other than these two, we're working on bird and sheep characters too.
We've also finished some of the illustrations for events, and it just feels so good to put them into the game.
It feels like the ideas I had in my mind are becomining reality.



The events themselves, at least for Chapter 3, are around 40% complete.
This month, I'll continue to check the art while working on the events of Chapter 3. Hopefully, I'll be done by the end of April.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord server

About the status of development as of March

We've received another status update from Daraneko.
Please give it a read.

=================================

It's March already, and time for a new status update.
I've beaten the newest Monster Hunter game, by the way.

That aside, in February, I commissioned the artwork to be used in Chapter 3 onwards, as well as a bunch of little tasks here and there.
First I had to decide on who to commission, and then prepare references for the illustrator according to what they need, and then actually approach them and negotiate with them for the commission...
A sudden commssion from a nameless creator like me would look really suspicious, so I do my best to prepare good references so that I can gain the illustrator's trust.
Of course, that does take a lot of time, especially since this time I was commissioning like 5 people. It was a lot of work.

Before, I commssioned artists every time I made a new chapter, but this time I commssioned art for all of the upcoming chapters at once.
This makes it easier to commission art, since I have a very clear idea of how and when the art will be used in the game.
I can even show them how the scene will play out in-game by adding screenshots to my requests.

My hard work has paid off too, and I was able to commission many of the artists I was considering. I'm already looking forward to seeing the art I'll receive soon.
At the same time though, this does mean I'll be spending millions of yen from my savings, which is making me a little lightheaded, but... y'know... yeah...
I can't wait!!!!!!

------------------

From March onward, I'll be able to focus on developing Chapter 3.
I'm also adding new battle features to every chapter, which should let you enjoy something a little different from the battles in the completed routes.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord server

About the status of development as of February

We've received another status update from Daraneko.
Please give it a read.

=================================

It's February.
Which means it's time for another status update.

I'm finally, FINALLY done writing the story and implemented the text into the game!
(The art isn't done yet, so when that's done I'll have to add them too of course.)
I'm really relieved I could wrap up Elmaise's story, as well as the stories of a bunch of other characters.

If we were to compare the finished routes and the routes I've been writing so far, the word count looks like this...
  • Chapter 3A~Final Chapter A: 151,298 JP characters (including all events)
  • Chapter 3B~Final Chapter B: 96,424 JP characters (only the story)

So in terms of word count, Chapter 3 all the way up to Endings 3 and 4 are around 60% complete now.
I started writing in October or so, so it roughly took around 4 months, give or take?

As for events, I'll have to write them while also making the battles related to the events, so I can't write them at the same pace as I did the main story, but I can tell I'm getting closer to finishing.
Translations still need to be done and I need to check the art and music when that's finished too, so I can't really say anything about the release date just yet. But for my own workload, I'm hoping to finish everything within half a year.
And now that I've jinxed myself, maybe I won't get to finish within half a year...

Please bear with me a little longer.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord server