Developer Status Report: September
We've received another status update from Daraneko.
Please give it a read.
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It's September.
Here's the status report for the past month.
Chapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented.
Which means...there are no more "we HAVE to make this" events left!
(Of course, there will still be some minor adjustments and new illustrations added as they come in).
Phew, that took a while...a long while...
Writing, implementing, and directing the massive amount of branching text took up about 70% of the entire development timeline.
Without this process, the game would have been finished much earlier.
When I finally saw the end of this work in sight, I was super restless and when it was over, I just sat there in a daze.
Like everything...came to an end...
The rest of the finishing touches are as follows:
There's still more that needs to be done but the finish line is really coming into view now.
And I no longer have to think about all the mountain of choices and branching patterns anymore!
(Although I will admit it was very fun to make)
Thanks for waiting just a little longer, we're almost there!
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!
Please give it a read.
=================================
It's September.
Here's the status report for the past month.
Chapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented.
Which means...there are no more "we HAVE to make this" events left!
(Of course, there will still be some minor adjustments and new illustrations added as they come in).
Phew, that took a while...a long while...
Writing, implementing, and directing the massive amount of branching text took up about 70% of the entire development timeline.
Without this process, the game would have been finished much earlier.
When I finally saw the end of this work in sight, I was super restless and when it was over, I just sat there in a daze.
Like everything...came to an end...
The rest of the finishing touches are as follows:
- Implement new mechanics for the final boss
- Adjust events to fit the new final boss mechanics
- Balance tuning from Chapter 4 through the final boss
- Implement commissioned illustrations
- Create post-game bonus content
- Add achievement system
- Debugging
There's still more that needs to be done but the finish line is really coming into view now.
And I no longer have to think about all the mountain of choices and branching patterns anymore!
(Although I will admit it was very fun to make)
Thanks for waiting just a little longer, we're almost there!
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!