About the status of development as of June
We've received another status update from Daraneko.
Please give it a read.
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It's June.
Here's the status report for this month.
In May, I mainly worked on the battles in Chapter 3 and oversaw the illustrations for the last two chapters.
I came up with enemy skills, made new skill effects, adjusted their damage levels...
I'm almost done with Chapter 3! (Other than putting the translations in and debugging though.)
I want to move on to Chapter 4 in the second half of this month if I can.
I've also added a new feature to battles.
Such as enemy counterattacks.
For example, if a skilled warrior prepares a counter before Goshe attacks, maybe there's a chance you get hit back...

If you perform a perfect input, your attack would land, but if you don't, the enemy counters instead.


I also plan to add new status effects in Chapter 3.
Hopefully, it'll be a completely different experience from the other finished routes.
-------
Also, and this isn't related to this project, I'm going to be presenting at CEDEC next month about game design.
It's a conference targeted at game developers, so it probably has nothing to do with most people reading this, but if you're interested, feel free to stop by!
https://cedec.cesa.or.jp/2025/timetable/detail/s67b0454b7f56a/
I'll keep working on the game while also preparing for this talk.
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/
Please give it a read.
=================================
It's June.
Here's the status report for this month.
In May, I mainly worked on the battles in Chapter 3 and oversaw the illustrations for the last two chapters.
I came up with enemy skills, made new skill effects, adjusted their damage levels...
I'm almost done with Chapter 3! (Other than putting the translations in and debugging though.)
I want to move on to Chapter 4 in the second half of this month if I can.
I've also added a new feature to battles.
Such as enemy counterattacks.
For example, if a skilled warrior prepares a counter before Goshe attacks, maybe there's a chance you get hit back...

If you perform a perfect input, your attack would land, but if you don't, the enemy counters instead.


I also plan to add new status effects in Chapter 3.
Hopefully, it'll be a completely different experience from the other finished routes.
-------
Also, and this isn't related to this project, I'm going to be presenting at CEDEC next month about game design.
It's a conference targeted at game developers, so it probably has nothing to do with most people reading this, but if you're interested, feel free to stop by!
https://cedec.cesa.or.jp/2025/timetable/detail/s67b0454b7f56a/
I'll keep working on the game while also preparing for this talk.
=================================
And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/
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