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The Use of Life News

About the status of development as of 4th October, 2022

Dear all,

Thank you for playing The Use of Life. This title is currently in Early Access, and development towards a full release is still underway. Here is a message we received from the developer, Daraneko Games, reporting on the development status as of 4th October.
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Thank you for waiting for the update to The Use of Life.

At first I thought I'd be able to release this 3 months or so into development, but one thing came up after the other, and, well, now it's late.

Even so, I'm still working on the game, so please wait a just a little longer.

...But dragging my feet on the ground and making empty promises isn't exactly ideal, is it?

That's why I'll be revealing art from the next chapter of the story every month as part of a status report.

Here's the art for this month:

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The third chapter of the Misha route will take place in the desert.

New characters and enemies will be added in this chapter.

This game is made almost solely by one person, Daraneko (yours truly), and there's a lot of text.
Sometimes I get stuck on a few lines and sit there with my head in my hands for a few hours.

To be completely honest, this might not be the only time development gets delayed, but I promise to finish it and make a good game, so please stick around until then.


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Please keep supporting the development of The Use of Life! We also appreciate comments of encouragement towards the game and its developer.
We'll be back whenever we receive a new status update, so please look forward to further progress in development!

https://store.steampowered.com/app/1483370/_/

Playism
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Update ver0.2.2

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver. 0.2.3. Here are the bug fixes and changes.

[Additional Features]
・Addition of save slots
・Along with the addition of save slots, fixed an issue for users that have cleared the game in which when they try to load into the save data that has their cleared game data, it would load them at the start of the boss fight. Now with the addition of new chapters, users that have cleared the game will now start at the appropriate place, just before the new chapter.
 ┗ Due to there being only one save data slot, this was implemented to ensure that the game was still playable after clearing the game.
 ┗ For cleared data up until ver 0.2.2, terribly sorry for the inconvenience but you will unfortunately have to restart the boss fight.
 ┗ Until the chapter is updated, loading the save data that is caught up to the latest chapter will only show the status confirmation screen.
・Automatically adds save data from trial version if no previous save data is detected.
*In order to transfer the save data from the trial version, the Demo and Early Access version's file directory must be the same. (As long as the game installation path is set normally, it should be possible to transfer save data. If there is already save data from the Early Access ver., you cannot transfer save data from the Demo ver.

[Changes]
Changed the wording of the help section from "Help" to "Suspended Save".
Changed the wording of the schedule to accommodate future updates.
Slightly reduced the MP required for the Fairy Event in Forest of the Great Tree

[Bug Fixes]
・Fixed a bug where pressing spamming certain buttons while loading into the game would make sounds.
・Fixed a bug that caused a random event in the bandits' hideout where encountering a single Chauris would be mislabeled as a pair of Chauris.
・Fixed a bug where some areas that had already been released were stuck on black screen.
・Fixed a bug where the game was still functional even after selecting "Quit Game", or "Give Up".
・Fixed a bug where after selecting "Give Up" in an event where you took damage, the game would save right before death.
・Fixed a bug that the direction of evasion for the 2Poison [Body and Head] skill's "head" was facing ↓ instead of ↑.
・Fixed a bug that allowed you to make a selection at the Key Talisman even though you did not have enough MP.
・Fixed a bug where instead of Goshe saying "Hm, Something's glowing in there." it would say be narration.
・Fixed a bug that caused mismatched dialogues in the route branching in the first half of Chapter 2.
 ┗ The route itself is accurate, so this does not impact gameplay.
・Fixed a bug that allowed you to access and use the menu by pressing the "Cancel" button while the game was loading.


Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

Playism
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Update ver0.2.2

Hello everyone,


Thank you playing The Use of Life! We have updated the game to Ver. 0.2.2. Here are the bug fixes and changes.

[Changes]
  • Added a paralysis effect when paralyzed and unable to evade.
  • Added poison weakness to the Slime (Bandits' Hideout) and the Warrior Beetles (Forest of the Great Tree).
  • Increased the rate of "Take Down" moves done by the Warrior Beetles (Forest of the Great Tree)


Bug Fixes
  • Fixed typos.
  • Fixed a bug that cancelled the sword sheathing animation when using the spell incantation while the sword is sheathed.
  • Fixed a bug that occurred after defeating the hunting dog at Dawn Hill, where if you select the "Decide against it" option at the sniping point, the hunting dogs would respawn.
  • Fixed a bug where catching fish with magic at Arthus Ridge would not consume MP.


Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

Playism
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The Future Development Plans for The Use of Life

Hello everyone!

Thank you very much for your tremendous support!
We are pleased to announce the future of The Use of Life as we spoke to the developer of the game, Daraneko Games.

After Daraneko Games hosted a poll on their Twitter account, many fans have voted for a continuation of the story.
We have heard you loud and clear so stay tuned as the next story is on its way!

Before making the upcoming stories, we plan on addressing the following issues first.

  1. Adding additional save slots (4 slots)
  2. Make it a little easier to see that being Paralyzed affects Dodging
  3. Fix typographical errors
  4. Miscellaneous


[h3]Important Bug fixes, changes, and Additions[/h3]
(These are bugs/changes that we are planning to address sometime in the near future)
  1. Add a function that allows players to see the battle log from the previous turn. (We want to avoid disrupting the battle flow, so we will make it possible to view the battle log after).
  2. Addition of a larger Windowed Mode display resolution
  3. Considering alternatives to the "button pressing before checking choices" issue. (If wait times are added, it will negatively impact the pacing)
  4. Adding a function to select the bottom choice by pressing "up" when the top choice is selected. (This function is harder than it looks so it will take some time)
  5. Adding a category function while selecting techniques. (e.g., separating Sword Skills and Battle Techniques
  6. Addition of a new mode called "Infinite Arena"
  7. Display the stat difference between the currently equipped item and the available item you are switching to.


[h3]The following changes are being considered:[/h3]
  1. Adjusting the time it takes for the enemy to become angry.
  2. Activating a passive skill depending on the "Flame" when the player is dying. (Interesting concept but execution might be difficult)
  3. Backlog function
  4. Addition of a "Do Nothing" Action
  5. Putting a "●" over the enemy's crotch during the Bathroom event.

That wraps up the changes for The Use of Life!
We will pass on all of your feedback to Daraneko Games and we thank you all for your continued support!

Playism
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Changes and Bug Fixes in Update 0.2.1

Hello everyone,

Thank you for playing The Use of Life.
Below are the changes and bug fixes implemented in Update 0.2.1

[h3]【Changes】[/h3]
  1. Changed the icon for guarding while being attacked from "G" to "→".
  2. Adjusted the speed of the Dodge Gauge to be slightly lower.
  3. Adjusted the speed increase value of the Dodge Gauge to be lower depending of the user's equipment weight.

[h3]【Bug Fixes】[/h3]
  1. Fixed a bug where clearing an event after clearing the Arthus Ridge Hut Event would revert any progress/clearing of the Arthus Ridge Hut event.
  2. Fixed a bug where the third reward text remained on screen even after repeatedly pressing "skip" and "next page" when searching for the hut in Arthus Ridge.
  3. Fixed a bug that if the "Cancel" button is pressed during the "Now loading..." screen after selecting "New Game" or "Continue", the user is taken back to the Main Menu but is unable to press any buttons.
  4. Fixed a bug where the user's menu (Restart from Chapter) would freeze after being defeated at "Bandits' Hideout".
  5. Fixed a bug where pressing the "Confirm" button while simultaneously moving from a pre-cleared event to a cleared event, the cleared event will start but the pre-cleared event that you came from will automatically be cleared. (Players who have already been affected by the bug will have to restart the game from the beginning. We are terribly sorry for the inconvenience).

[h3]【Settings Changes】[/h3]
  1. When switching to Windowed Mode, the display size resets to 1280 x 720. (This is to prevent potential irreversible sizing issues).


We are sorry for the inconveniences that these bugs may have caused and we hope everyone continues to enjoy The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
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