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The Use of Life News

About the status of development as of May

We've received another status update from Daraneko.
Please give it a read.

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Hello everyone. It's May.
Which means it's almost been a year since we started Early Access.
Personally, I don't want to perceive the passage of time and how quickly it all went by.

Anyway, now that everything surrounding the March update has more or less settled down, I've decided to start writing these regular status updates again, this time concerning the development of Chapter 4.

Right now, we've finished the map for Chapter 4.
Like this one!



And we also have our first indoors map.
I think it'll feel different from any of the maps we've seen so far.



Currently, I'm working on designing the data for equipment and enemies.
I also have to commission new artwork at the same time, so I have to do this as soon as possible. It's kinda hectic.
(I might also start looking for a new artist to draw assets such as battle background art and enemy sprites.)

Next month, I'll wrap up all of the above and start focusing on writing story events.
Well then, see you next time!

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And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

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Update: ver0.3.07

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.07. Here are the bug fixes and changes.

◆Bug Fixes
  • Fixed a bug where dialogue choices would display the status requirements for the previous set of dialogue choices.
  • Fixed a bug where if you used an Incantation Skill and then performed an action that would give you a status icon, Goshe's sprite would get stuck on the Incantation animation.
  • Fixed an issue where enemies would take damage from poison while supposedly invincible.
  • Changed how enemy set-up actions such as Charge work; previously, there was an extremely small chance that enemies would perform a regular action after a set-up action, but now regular actions will no longer be selected.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
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Update: ver0.3.06

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.06. Here are the bug fixes and changes.

◆Bug Fixes
  • Fixed an issue where if the Saberworm is Stunned or otherwise unable to perform its next action when underground, it would fail to emerge from the ground, resulting in a stalemate where the player could no longer attack it.
  • Fixed an issue where the black borders that appear for a dialogue choice remained on the screen after resting in the Morgana Desert.
  • Fixed an issue in the Bandits' Hideout where a dialogue choice that had no skill requirements prompted a skill check.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
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Update: ver0.3.05

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.05. Here are the bug fixes and changes.

◆Added a new experimental difficulty level
  • Added an experimental difficulty level where the timing for a perfect dodge randomly changes slightly every time.


◆Added a brief pause before dialogue choices
  • Added a brief grace period before dialogue choices are presented. (This change may be reverted depending on player reception)


◆Added the ability to change weapons mid-battle
  • Added the ability to swap the equipped weapon mid-battle from the Tech menu.
  • Equip a sub-weapon from the menu to swap between the main weapon during battle.

(Players loading an existing save file will find that they have the Blunt Sword equipped. This is totally intentional and definitely not a side-effect of the update)

◆Strengthened the Saberworm
  • The Saberworm now has unique Skills and boosted stats.


Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

Playism
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Update: ver0.3.04

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.04. Here are the bug fixes and changes.

[h3]Adjustments[/h3]
◆Adjustments: Black Panther Warrior
  • Added the Skill "Night Storm" to the broadsword stance.


Effects
  • When your starting CP increases during a level up, there will now be a flash to call attention to the change.


◆Visual Adjustments
  • The list in the Skill Menu can now display one more Skill during battle.
  • Changed "CT" to "Cooldown" in Skill descriptions.
  • Adjusted and rebalanced several UI elements.


[h3]Fixes[/h3]
◆Text Edits
  • The previous Skill descriptions for Incantation and Multi-Incantation were outdated. They have been edited to correctly describe their effects. (Incantations do not strengthen Magic.)
  • Made minor edits to the English translation.


◆Bug Fixes
  • Fixed an issue where you could use non-Iai Sword Skills immediately after failing to unsheathe your sword.
  • Fixed an issue where if players triggered movement-related events in the Bandits' Hideout and then immediately quit the game from the menu, the event locations would not be reflected properly.
  • Fixed an issue where Goshe's sprite would appear to have his sword unsheathed after players sheathed their sword, used Incantation (and/or Multi-Incantation), and then used an incantation Spell.
  • Fixed an issue where certain skill sound effects are still audible even when muted


Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

Playism
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