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The Use of Life News

About the status of development as of August

We've received another status update from Daraneko.
Please give it a read.

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It's already August.
Which means it's time for our monthly update.

First of all, I'm a little bit behind schedule.
Last month, I said I'd finish the events within the month, but I, uh, didn't.
Yeah, I'm gonna cry, actually.
I hope I can finish them as soon as possible so I can go work on the last chapter or fix balancing issues.

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Whiile I'm doing that, I've also been commissioning artwork, and I've received something I can share with you all, so I will!
They're a couple of mooks you'll meet in Chapter 4.





Cool, aren't they?
I'm glad the illustrator understood my worldbuilding and came up with such good designs.
Whenever I look at the bigger guy, I can't help but think "Ooh I wanna scritch his chin so badly~"
Chapter 4 has a lot of bosses too, and currently the illustrator is drawing some mid-bosses based on these two.

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I've been getting sick more often recently, and I never really knew the reason, but I've come to think that it might be my aircon.
When I'm sitting in front of the computer, the wind from my aircon blasts me directly, so I kept getting too cold. (But if I turned it off, I would melt and die!)

I'll do my best to stay healthy and keep working on the game.
Until next time!

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And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
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About the status of development as of July

We've received another status update from Daraneko.
Please give it a read.

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It's July, which means it's time for our regularly-scheduled status update.

There really isn't much for me to say this month other than "I've been working on the events all month~"
I hope I can finish all the events this month.

But I can't just leave you at that, so I'll reveal a part of the map while I'm here.



The next stage will mainly take place inside a building.
I think it'll end up having a different mood from the other stages we've seen so far.

The illustrations are coming along pretty well too, so I should be able to introduce a new enemy or two by the next status update.
Well then, until next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

About the status of development as of June

We've received another status update from Daraneko.
Please give it a read.

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It's June! Time for our regularly-scheduled status update.

As of now, development is going as planned.
This time, I've mainly been working on building up the foundations for things I'll have to work on in the future. Like these:
  • Commissioning art
  • Preparing data I'll need to make events with later (equipment, items, enemies, etc.)
  • Improving optimization
  • Improving debug functions


And here is where I'd usually show off some new art...
But it'll be a few months before the new art I commissioned gets made.
So I'll be making text-only updates until then.

Oh, but we've finished a new portrait for Goshe!
It's a spoiler, so I can't show it here, but I bet it's the kind of design everyone loves to see. I know I love to see it.
Please keep looking forward to it!

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The next thing on my to-do list is to implement events on all of the maps.

It's one of the selling points of this game, isn't it?
It's also where I can write a looot of words and dialogue options, and then get stuck forever on a single line. Y'know, the usual.
It's also also where I get to think about how to put Goshe in the stupidest situations possible. It's the most enjoyable part of the process.
I'll be spending the next month working on this.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

About the status of development as of May

We've received another status update from Daraneko.
Please give it a read.

=================================

Hello everyone. It's May.
Which means it's almost been a year since we started Early Access.
Personally, I don't want to perceive the passage of time and how quickly it all went by.

Anyway, now that everything surrounding the March update has more or less settled down, I've decided to start writing these regular status updates again, this time concerning the development of Chapter 4.

Right now, we've finished the map for Chapter 4.
Like this one!



And we also have our first indoors map.
I think it'll feel different from any of the maps we've seen so far.



Currently, I'm working on designing the data for equipment and enemies.
I also have to commission new artwork at the same time, so I have to do this as soon as possible. It's kinda hectic.
(I might also start looking for a new artist to draw assets such as battle background art and enemy sprites.)

Next month, I'll wrap up all of the above and start focusing on writing story events.
Well then, see you next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

Update: ver0.3.07

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.07. Here are the bug fixes and changes.

◆Bug Fixes
  • Fixed a bug where dialogue choices would display the status requirements for the previous set of dialogue choices.
  • Fixed a bug where if you used an Incantation Skill and then performed an action that would give you a status icon, Goshe's sprite would get stuck on the Incantation animation.
  • Fixed an issue where enemies would take damage from poison while supposedly invincible.
  • Changed how enemy set-up actions such as Charge work; previously, there was an extremely small chance that enemies would perform a regular action after a set-up action, but now regular actions will no longer be selected.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
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