1. The Use of Life
  2. News

The Use of Life News

About the status of development as of June

We've received another status update from Daraneko.
Please give it a read.

=================================

It's June! Time for our regularly-scheduled status update.

As of now, development is going as planned.
This time, I've mainly been working on building up the foundations for things I'll have to work on in the future. Like these:
  • Commissioning art
  • Preparing data I'll need to make events with later (equipment, items, enemies, etc.)
  • Improving optimization
  • Improving debug functions


And here is where I'd usually show off some new art...
But it'll be a few months before the new art I commissioned gets made.
So I'll be making text-only updates until then.

Oh, but we've finished a new portrait for Goshe!
It's a spoiler, so I can't show it here, but I bet it's the kind of design everyone loves to see. I know I love to see it.
Please keep looking forward to it!

---------

The next thing on my to-do list is to implement events on all of the maps.

It's one of the selling points of this game, isn't it?
It's also where I can write a looot of words and dialogue options, and then get stuck forever on a single line. Y'know, the usual.
It's also also where I get to think about how to put Goshe in the stupidest situations possible. It's the most enjoyable part of the process.
I'll be spending the next month working on this.

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

About the status of development as of May

We've received another status update from Daraneko.
Please give it a read.

=================================

Hello everyone. It's May.
Which means it's almost been a year since we started Early Access.
Personally, I don't want to perceive the passage of time and how quickly it all went by.

Anyway, now that everything surrounding the March update has more or less settled down, I've decided to start writing these regular status updates again, this time concerning the development of Chapter 4.

Right now, we've finished the map for Chapter 4.
Like this one!



And we also have our first indoors map.
I think it'll feel different from any of the maps we've seen so far.



Currently, I'm working on designing the data for equipment and enemies.
I also have to commission new artwork at the same time, so I have to do this as soon as possible. It's kinda hectic.
(I might also start looking for a new artist to draw assets such as battle background art and enemy sprites.)

Next month, I'll wrap up all of the above and start focusing on writing story events.
Well then, see you next time!

=================================

And that's all for this status update.
Development is still going strong, so please continue to support us!
https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

Update: ver0.3.07

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.07. Here are the bug fixes and changes.

◆Bug Fixes
  • Fixed a bug where dialogue choices would display the status requirements for the previous set of dialogue choices.
  • Fixed a bug where if you used an Incantation Skill and then performed an action that would give you a status icon, Goshe's sprite would get stuck on the Incantation animation.
  • Fixed an issue where enemies would take damage from poison while supposedly invincible.
  • Changed how enemy set-up actions such as Charge work; previously, there was an extremely small chance that enemies would perform a regular action after a set-up action, but now regular actions will no longer be selected.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

Update: ver0.3.06

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.06. Here are the bug fixes and changes.

◆Bug Fixes
  • Fixed an issue where if the Saberworm is Stunned or otherwise unable to perform its next action when underground, it would fail to emerge from the ground, resulting in a stalemate where the player could no longer attack it.
  • Fixed an issue where the black borders that appear for a dialogue choice remained on the screen after resting in the Morgana Desert.
  • Fixed an issue in the Bandits' Hideout where a dialogue choice that had no skill requirements prompted a skill check.


Thank you very much for supporting and playing The Use of Life!

https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook

Update: ver0.3.05

Hello everyone,

Thank you playing The Use of Life!
We have updated the game to Ver0.3.05. Here are the bug fixes and changes.

◆Added a new experimental difficulty level
  • Added an experimental difficulty level where the timing for a perfect dodge randomly changes slightly every time.


◆Added a brief pause before dialogue choices
  • Added a brief grace period before dialogue choices are presented. (This change may be reverted depending on player reception)


◆Added the ability to change weapons mid-battle
  • Added the ability to swap the equipped weapon mid-battle from the Tech menu.
  • Equip a sub-weapon from the menu to swap between the main weapon during battle.

(Players loading an existing save file will find that they have the Blunt Sword equipped. This is totally intentional and definitely not a side-effect of the update)

◆Strengthened the Saberworm
  • The Saberworm now has unique Skills and boosted stats.


Thank you very much for supporting and playing The Use of Life!


https://store.steampowered.com/app/1483370/_/

Playism
Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook