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New game patch - bug fixes



Hey adventurers,

Thank you so much for all the support and love that Demeo has received since the launch last week. We’re thrilled to keep working on the game and bring out new awesome content. But first, some bug fixes!

Important: please make sure to update your game to the latest version (v 1.2) and do not uninstall your current game since this will cause your saved data to be erased.

We just updated the game with the following fixes:
  • Fixed a bug where the game state could desync when joining or reconnecting to a game, causing several issues such as the key getting lost, black screen when joining, pieces on top of each other and doors appearing as closed for one player when open for the rest.

  • Fixed issue where going into the Oculus menu or removing the headset would trigger the hosting of the game to transfer to another player.


  • Updated to the latest Oculus plugin for the Oculus Quest build, which we hope will solve bugs related to the flickering light and constant snapping to the edge of the table. If the game detects too many recenter-calls, they will now be ignored.

  • Fixed an issue where the enemy ability ‘charge’ would not always deal damage as expected. Also made sure that it now properly respects its max range.

  • Prevented the possibility of negative balance in the shop. Cleepto can breathe out!

  • Added resetting of the downed counter at the start of a new level, so you now have 3 chances when progressing throughout the campaign.


We will continue to closely monitor the state of the game and continue to improve any areas we can.

Enjoy!
The Demeo Team