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Game Patch



Greetings adventurers,

We’re back with another patch to improve the game and we’ve included the full list below. Hope you will enjoy these updates!

Patch notes:
  • Made heal, speed, and strength potion animations apply to the target of the potion rather than the originator.
  • Fixed some animations not properly triggering for the Bard.
  • Made exit portals in Roots of Evil fully light up.
  • Hunter now plays the correct voice line when using the Regroup ability.
  • Roots of Evil title text now appears when loading a saved game.
  • Fixed Guardian HP color when they have no armor remaining.
  • Fixed enemies being shown as blocking the exit door while the door has not yet been discovered.
  • Prevented Detect Enemies and Teleport cards from revealing the level exit without placing them.
  • Fixed effect timing on Wood Bone being thrown.
  • Fixed issue where the action marker would get stuck on corners or walls when moving the hand quickly.
  • Added nameplates to win screen.
  • Enemies with multiple ranged abilities will now try to randomly use any one of them.
  • Fixed bitmasking for tile highlights when a player is downed on the edge of the movement grid.
  • Prevented teleport beams from appearing in camera pictures from Heroes' Hangout.
  • Improvements to the tutorial.
  • Made additional improvements to performance and graphics.
  • Prevented some errors and crashes from occurring.


As usual, we hope that your rolls are lucky and your wins plenty.


Until next time,
- The Demeo Team