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Another Hotfix-Potion has been brewed

Hey everyone!

We finished another hotfix, please find the patch notes below.

Bewitchingly yours,
Team Snowhound and Daedalic Entertainment



Changelog v1.0.10

New:
  • Potions can now be renamed by clicking on the potion name in Ledger/Products.


Changes:
  • Changed customer behaviour: previously, customers would not appear if no cash registers were reachable. Now they will walk up to the house and show an appropriate notification (thought bubble) before walking away.
  • Added a note to the Sales Booth’s description clarifying that it is not intended as a replacement for Cash Registers.


Fixes:
  • Fixed a potential Pause/Resume problem if a tutorial module was triggered right before the daily report.
  • Fixed the price of Raven Aviary accidentally being set to 0. It is now 50c.
  • Fixed Hag’s VIP request not accepting delivery of a potion with Toxic and Sweet tags (as requested) with a 100% success chance. Also exposed the grade requirement for the request.
  • Some game performance improvements when fast forwarding is on.
  • Some fixes for more consistent Pause/Resume behaviour after a modal dialog.
  • Fixed a few text errors in some languages.
  • Fixed worker names not appearing in some notifications after loading.
  • Fixed an issue where hover-ons would stop working after entering the in-game pause menu while a worker pop-up was active.

New potion "Hotfix 1.0.9" is ready.

[h3]Changelog[/h3]
  • Fixed issue where deleting a product would not reliably clean up obsolete mixtures from
  • inventories.
  • Fixed issue where Ogres could roam out of screen bounds in the Mountain 2 area. They
  • now also come a bit closer to the house for better visibility.
  • Fixed the ESC key not working correctly with the Load Recipe menu in the Alchemy view.
  • Fixed missing tooltip background in the Accept button in the Construction view.
  • Fixed the Ledger/Workers page not always updating correctly immediately after hiring a new worker and switching the page.
  • Fixed the storage target dialog not working correctly in some situations.
  • Potential fix for research not starting when selecting an item in the Research view.
  • Fixed Arcane Font not giving the intended workload reduction bonus.
  • Fixed sales actions not finishing properly in some languages.
  • Fixed issues with the Repeat toggle in cooker and ingredient processor production order lists.

Brewing another Hotfix

Changelog:

  • Fixed an issue where the tutorial shop cabinet could not be restocked with the starting potion after ending the tutorial without first changing the cabinet selection (for example, to 'None' and then back to the pre-made potion product).

A Hotfix-Potion has been brewed

Hey everyone!

Thank you all for your honest and helpful feedback, which helped us with this first hotfix. It addresses an issue with the Workers page in the Ledger where repeated skill filter toggles spammed unintended text entries on top of the worker list.

Please let us apologize for any inconvenience, and while our testing pre-launch apparently fell short, we'll continue the bugfixing to further improve the experience.

Bewitchingly yours,

Team Snowhound and Daedalic Entertainment