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Microcosmum 2 News

Big Update 1.2





[h3]Greetings!
We are happy to announce the release of the third and final rework update for the game![/h3]

We have analyzed your feedback and made significant changes to the game.
Now players have much more freedom and control. Many restrictions have been removed.
Most changes concern combat rules. Now they are clearer and more familiar.






[h3]Combat rules changed:[/h3]
  • Players are no longer forcibly pulled into a location when a battle starts.
    Now you decide whether to control the organisms yourself or let them fight automatically without your direct control.

  • The restriction of having only one squad in battle has been removed.
    Now you can send as many organisms into battle as you want.

  • You no longer need to finish the battle to leave the location.
    Now during battle, you can go to the global map or constructor. The battle will continue automatically without your control.




[h3]Campaign missions balanced. To see these changes, restart the current mission or start another:[/h3]
  • A significant number of enemies on locations removed for faster game progression.
  • Resource amounts on locations balanced.
  • Most locations now have neutral temperature.
  • Almost all enemy walls in the campaign have been removed, but they can build them themselves.




[h3]Other game improvements:[/h3]
  • Organisms in spore state can now exist for 5 minutes. If not moved to a safe place in time, they will be destroyed.
  • Workers on the global map are now animated, making the global map feel more alive.
  • Cursor hotspot adjusted for more precise control.
  • The "Complete Mission" button has been moved to the top to avoid interfering with the rest of the interface.
  • The help button now flashes only 3 times and then turns off automatically.
  • Font size increased in some interface elements.
  • "Relax mode" is now disabled by default. You can enable it at any time for an easier difficulty level.




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Thank you very much to everyone playing Microcosmum 2! And special thanks to those supporting the game!
We sincerely strive to bring you joy!


Enjoy the game!

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Update 1.1.10





Hello everyone!
We’ve just released the second update from our major game overhaul package.



In this update, we’ve introduced a new feature: quick organism creation.
We noticed that the current organism creation system was too complex and unnecessarily deep for many players.
To address this, we’ve made the process simpler and faster—since in many cases, players just need a basic organism without going through all the adaptation stages.


The Organism Constructor now includes a new function called “Spawn Organism.”
After designing your organism, you can click this button to immediately begin the spawning process in the incubator. Once it’s complete, the organism will automatically leave the nest.


Of course, the original creation method is still available for those times when you want to leave an organism in the nest to adapt to cold or heat.



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A huge thank you to everyone playing Microcosmum 2! And a special thanks to those who support the game!
We are doing our best to bring you joy!


Enjoy the game!

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Update 1.1.9





Hello everyone!
We have released the first update from a large game overhaul package.



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In this update, we have given you the ability to choose exactly which part you want to build.
We have added an additional window for selecting parts when constructing a part cocoon.
It displays all the prototypes you have discovered in the game, and new ones will be added as you unlock them.


Previously, when building a part cocoon, a random part was assigned, making this mechanic almost meaningless. Since players obtained many parts from defeated opponents— which was the main way of acquiring them—this mechanic was originally designed to encourage players to build different types of organisms instead of using the same parts repeatedly.
However, after conducting research on this matter, we found that such a situation was unlikely because players receive enough parts from enemies.


Now you can choose which part to build and which one you like best. This provides greater freedom and possibilities in the game and enhances the creative aspect of gameplay.


In the next update, we plan to improve the organism construction system. We will add a quick automatic organism creation feature so that all organism-building actions happen automatically.
The option to manually create organisms will remain available.



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A huge thank you to everyone playing Microcosmum 2! And a special thanks to those who support the game!
We are doing our best to bring you joy!


Enjoy the game!


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Updates coming soon!




Hello everyone! I have great news.

We will soon start working on a major update for Microcosmum 2.

Our plan is to significantly revamp the gameplay. We will pay special attention to the experience on the global map.
Additionally, we will remove various limits and restrictions in the game.

Updates will be introduced gradually and regularly.

Mission Generator "Abyss" is now available!




[h2]We are pleased to announce that the first DLC Mission Generator "Abyss" is now available![/h2]






https://store.steampowered.com/app/2860750/Microcosmum_2__Mission_Generator_Abyss/