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Microcosmum 2 News

Time acceleration



[h2]Hello everyone![/h2]

Due to players' requests, we've added the ability to speed up the game.
Acceleration buttons are placed on the interface. You can also use the hotkey Tab.

At the beginning of the battle, time is set to normal. If desired, you can disable this function in the options.
Keep in mind that all processes in the game occur in real-time. AI also gathers resources, creates organisms in the incubator, and builds buildings.

Now you can simply speed up the sluggish moments :)





New content



[h2]Hello everyone![/h2]

We have added a new building - "Biomass Receiver".
In Biomass Receiver, workers gather biomatter particles. Now workers don't need to constantly travel back to the colony.
This is especially important on large maps. It will speed up biomatter collection and minimize the chance of a worker getting stuck at an enemy wall or having to navigate through the enemy.

Also, enemy workers will less frequently annoy you by entering your locations.
We have also slightly increased the speed of movement for all organisms on the global map.
Now organisms will move a little faster.

The achievement "Great Researcher" has been removed.

Organism positions on the location are now saved after transitioning to the incubator.

All done.



[h2]Hello everyone![/h2]
We have made a big update for you. The game balance has been reworked.
Now the game has become more relaxed and no longer requires meticulous strategy in combat. But if you prefer the original gameplay process, you can disable "Relax game mode" in the game options.
All known bugs have also been fixed.

[h3]A more detailed list of changes:[/h3]
  • Game difficulty significantly reduced.

  • Research time halved.

  • Organism recovery time doubled.

  • The amount of biomatter in biomatter sources increased by more than 2 times.

  • Game balance reworked. If you want to return to the original balance, disable "Relax game mode" in the game options.

  • AI in the campaign can now only build one extractor.

  • The "Back" button on the main panel is now displayed when entering the incubator.

  • Fixed a bug causing some menu buttons to disappear.

  • Added: Additional information messages in quest mission 6.

  • Added: Additional information messages explaining the rules of the game.

  • Fixed: Worker did not pick up organism spore if it was among biomatter particles.

  • Fixed minor technical errors.

  • All known bugs fixed.

[h3]What we'll do next:[/h3]
We plan to create a new building. Workers will be able to deposit biomatter into it, so they won't have to go to the nest every time.
We are already working on DLC with a map generator for endless gameplay.

Update 1.0.11

  • Fixed: Getting the Great Explorer achievement.

  • Fixed: Rare memory leak bug after mission completion.

  • Minor technical fixes.

Update 1.0.10 - Mission 6 map fixed.

  • Fixed object positions on mission 6 map.
  • Collisions on mission 6 map have been fixed.

Mission 6 may need to be restarted.