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Microcosmum 2 News

Soon!

[previewyoutube][/previewyoutube]

Development News. Coming soon! :)

[h2]Good news: Microcosmum 2 is almost ready![/h2]
We have completed the storyline campaign and all functionalities.
Currently, the game is undergoing internal testing. We are fixing minor issues and adjusting the balance.


[h2]Mission Generator.[/h2]
We are also busy developing the mission generator. This is a big and complex task.
I believe a mission generator is necessary in the game so that Microcosmum 2 not only has a storyline campaign but also non-storyline missions.
We plan to add new content directly to the mission generator in the future to avoid disrupting the balance of the main campaign.


[h2]Release Look of Microcosmum 2.[/h2]
I have created a new design for the game page. Now you can see the release version of Microcosmum 2.
Check out the release trailer for Microcosmum 2:

[previewyoutube]https://youtu.be/7zSJkrsIbq0?feature=shared[/previewyoutube]

[h2]Translation into multiple languages.[/h2]
Microcosmum 2 has also been translated into 17 languages!
Microcosmum 2 is different from typical strategies. You'll have to figure it out, but don't worry—the learning process is woven into the storyline campaign, and understanding the gameplay won't be difficult. On the contrary, learning will become an atmospheric journey.
For this reason, Microcosmum 2 has been translated into the following languages:

  • English
  • Russian
  • Simplified Chinese
  • French
  • Italian
  • German
  • Spanish - Spain
  • Portuguese - Brazil
  • Danish
  • Spanish - Latin America
  • Traditional Chinese
  • Korean
  • Dutch
  • Polish
  • Turkish
  • Czech
  • Japanese

[h3]Thanks to everyone who loves and is waiting for Microcosmum 2! :)
Don't forget to add the game to your wishlist. It's important for the game)[/h3]


https://store.steampowered.com/app/1486140/Microcosmum_2/

Animation improvements. Development news.

[previewyoutube][/previewyoutube]


In Microcosmum 2 we have combined animations with realistic physics. The result is amazing.
In the example, the old version of the getter and the new one using animation and physics.




[h3]On the current development of the game:[/h3]
We have completed all the functionality. Brought the quality of the game almost to the final.
Now we are doing a story campaign. About 10% done. I think it will take another three to five months.

I decided to move away from the concept of the first part, where there were just levels without any background and explanation of what is happening.
Microcosmum 2 has a general storyline, quests and dialogue in each level.
Yes, in the Microcosmum now there is someone to talk to)
This brings a lot of variety to the game and breathes life into Microcosmum.



[h3]Thanks to everyone who loves Microcosmum and who is waiting for the second game![/h3]
Don't forget to add Microcosmum 2 to your wishlist. This affects the future of the project.





Add to Wishlist: https://store.steampowered.com/app/1486140/Microcosmum_2/

Bosses

We are currently working on creating the bosses for the game.

The bosses are huge and strong organisms, that belong to nobody. Every boss will have its special abilities and mechanics.

They have their own locations, and no one can go there for no reason.

Defeating the bosses you’ll get the DNA pieces, which will allow you to create new details for your organisms in the future.

Gameplay video

[previewyoutube][/previewyoutube]

Development Progress - Gameplay and 3 music tracks (alpha version)
Progress ~70%


https://store.steampowered.com/app/1486140/Microcosmum_2/