Map Editor now available on beta branch!
Hey everyone!
Please keep in mind: the map editor is NOT considered finished until the base game version moves on to 1.1.0. We are currently in BETA for the map editor.
The map editor is now available on the beta branch. I picked this approach due to a couple of reasons.
First: The map editor is not 100% bug-proof. With your testing we'll be able to catch various issues present in the map editor, fix them, and then roll the update out when it's ready.
Second: I need feedback on the editor. The map editor that you get is the same one that the game levels were made with. Being a single developer you can easily get tunnel vision for various game-related things. I believe I have a case of tunnel vision for the map editor in particular, since functionally it's fine for me, and I can't think of any features that it might need.
Third: The UI icons are placeholders. They will soon be replaced once the artist in charge of them gets back to me.
Fourth: Not all localizations are map editor-ready yet. Namely the russian and turkish localizations, but other translations also have missing map editor texts.
Fifth: Life has gotten very busy with things that aren't game development lately, so I haven't had as much time to work on the game as I'd like. Initially I wanted to have this update ready by now already, but a lot of things happened at once, and I was stretched too thin for time. Thankfully, this busy period is over, and I'm finally getting back into the groove again.
Sixth: Due to a lack of time, I have not yet made a custom several-level campaign to demonstrate various map editor related things. The upside, however, is that you can load any level present in the main campaign, to see how things work there. Be careful though, as saving an edited map with an identical filename will have the game load your level in the campaign. You can always delete it by going to C:/Users//AppData/Roaming/intravenous/maps/
When the editor is bug-free, and when I believe it's ready for release - that's when I'll roll out the release for everyone.
For now it can be accessed through the beta branch. Everyone can upload the levels they've made to the Workshop, and non-beta branch users can download and play maps that people have made already!
If you wish to opt into the map editor branch, simply right-click on Intravenous in your game list, click on "Properties...", switch over to the "BETAS" tab, and choose the "mapeditor" beta.
Once the game updates you should see 2 new buttons in the main menu: "Map editor" and "Modding".
If you're wondering how loading local mods/setting up a mod for submitting to workshop works, check this official guide by clicking here.
If you run into any issues, or have feedback regarding the map editor, be sure to post here!
So if you've been waiting for the map editor - now's a good chance to get familiar with it, provide some feedback, and help with finding bugs.
Thanks for reading!
Please keep in mind: the map editor is NOT considered finished until the base game version moves on to 1.1.0. We are currently in BETA for the map editor.
The map editor is now available on the beta branch. I picked this approach due to a couple of reasons.
First: The map editor is not 100% bug-proof. With your testing we'll be able to catch various issues present in the map editor, fix them, and then roll the update out when it's ready.
Second: I need feedback on the editor. The map editor that you get is the same one that the game levels were made with. Being a single developer you can easily get tunnel vision for various game-related things. I believe I have a case of tunnel vision for the map editor in particular, since functionally it's fine for me, and I can't think of any features that it might need.
Third: The UI icons are placeholders. They will soon be replaced once the artist in charge of them gets back to me.
Fourth: Not all localizations are map editor-ready yet. Namely the russian and turkish localizations, but other translations also have missing map editor texts.
Fifth: Life has gotten very busy with things that aren't game development lately, so I haven't had as much time to work on the game as I'd like. Initially I wanted to have this update ready by now already, but a lot of things happened at once, and I was stretched too thin for time. Thankfully, this busy period is over, and I'm finally getting back into the groove again.
Sixth: Due to a lack of time, I have not yet made a custom several-level campaign to demonstrate various map editor related things. The upside, however, is that you can load any level present in the main campaign, to see how things work there. Be careful though, as saving an edited map with an identical filename will have the game load your level in the campaign. You can always delete it by going to C:/Users//AppData/Roaming/intravenous/maps/
When the editor is bug-free, and when I believe it's ready for release - that's when I'll roll out the release for everyone.
For now it can be accessed through the beta branch. Everyone can upload the levels they've made to the Workshop, and non-beta branch users can download and play maps that people have made already!
If you wish to opt into the map editor branch, simply right-click on Intravenous in your game list, click on "Properties...", switch over to the "BETAS" tab, and choose the "mapeditor" beta.
Once the game updates you should see 2 new buttons in the main menu: "Map editor" and "Modding".
If you're wondering how loading local mods/setting up a mod for submitting to workshop works, check this official guide by clicking here.
If you run into any issues, or have feedback regarding the map editor, be sure to post here!
So if you've been waiting for the map editor - now's a good chance to get familiar with it, provide some feedback, and help with finding bugs.
Thanks for reading!