Map Editor BETA 8
Hey folks!
This update adds a couple of features requested by the map maker community, (however small, but hopefully bigger in the future!) to make object/floor placement a lot easier by being able to filter sprites by name.
BETA 8:
- added "Unbreakable when locked" modifier to doors
- added search filter textboxes for floors, walls, roofs, and sprite quad scrollbars
- levels, without a campaign, loaded through the "Load map" menu, now use an internal "custom level" campaign, to prevent potential issues
- updated some UI element colors (still waiting on new icons!)
- fixed a newly created patrol route not immediately being placed into the patrol route list, requiring an edit mode switch to be shown there
As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.
You can also join the official Discord server!
This update adds a couple of features requested by the map maker community, (however small, but hopefully bigger in the future!) to make object/floor placement a lot easier by being able to filter sprites by name.
BETA 8:
- added "Unbreakable when locked" modifier to doors
- added search filter textboxes for floors, walls, roofs, and sprite quad scrollbars
- levels, without a campaign, loaded through the "Load map" menu, now use an internal "custom level" campaign, to prevent potential issues
- updated some UI element colors (still waiting on new icons!)
- fixed a newly created patrol route not immediately being placed into the patrol route list, requiring an edit mode switch to be shown there
As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.
You can also join the official Discord server!