Game patch 1.0.9
Hey folks!
This patch mainly focuses on tweaking the way the enemy view range works, to hopefully prevent, or reduce, the amount of instances where you get an off-screen kill.
Please note that by off-screen kill I mean when you are looking all the way in one direction, can't see the enemy, and get a faceful of lead from the direction you're facing.
Version 1.0.9:
- tweaks done to the enemy view range:
* slightly reduced overall enemy view range to prevent very blatant off-screen deaths, when looking as far as possible
* enemies will now have a slightly reduced vision range if they haven't seen the player for at least 5 seconds
* enemies will, however, have their vision range slowly increase back to normal over time when they hear the player make noise
* they will also have their full vision range briefly the moment they enter combat; if you manage to stay out-of-sight for a long enough time, then their vision will once more fall back to the reduced level
- fixed a crash that occured when trying to use the mic and the microphone input failed to be initialized
- fixed a mis-placed sticking-out invisible wall on the last level
Thanks for reading, hope you're enjoying the game!
This patch mainly focuses on tweaking the way the enemy view range works, to hopefully prevent, or reduce, the amount of instances where you get an off-screen kill.
Please note that by off-screen kill I mean when you are looking all the way in one direction, can't see the enemy, and get a faceful of lead from the direction you're facing.
Version 1.0.9:
- tweaks done to the enemy view range:
* slightly reduced overall enemy view range to prevent very blatant off-screen deaths, when looking as far as possible
* enemies will now have a slightly reduced vision range if they haven't seen the player for at least 5 seconds
* enemies will, however, have their vision range slowly increase back to normal over time when they hear the player make noise
* they will also have their full vision range briefly the moment they enter combat; if you manage to stay out-of-sight for a long enough time, then their vision will once more fall back to the reduced level
- fixed a crash that occured when trying to use the mic and the microphone input failed to be initialized
- fixed a mis-placed sticking-out invisible wall on the last level
Thanks for reading, hope you're enjoying the game!