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Map Editor BETA 20

Hey folks!

This update primarily focuses on making patrol route setup less finnicky - perhaps one of the most overlooked parts of the editor.

BETA 20:
- added the ability to remove patrol routes in the route list
- turkish, german, russian, portuguese (brazil) localization updates
- preventing saving patrol routes with less than 2 selected cells, which would cause a crash when assigned to an NPC
- preventing placement of patrol points in places where the game can't pathfind to
- preventing creation of a duplicate patrol path UI element when renaming an existing one
- properly updating the text on a renamed patrol route
- hiding more important UI elements during certain editing contexts
- fixed removing a wall not immediately drawing the tile underneath (if any)
- goon IDs are now displayed only when in the NPC edit mode, to reduce visual clutter
- minor map editor UI tweaks
- fixed some problems related to saving a patrol route

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!