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1,000 Steam Reviews!

Hey everyone!

So, as of this community post, the game has 1,000 reviews (1,001, in fact), while being released less than a year ago!
This is a huge milestone for me. The first game I have released, called "Game Dev Studio" (not to be confused with the much more popular "Game Dev Tycoon") has only 443 reviews, and as of right now it was released 4 years and 3 months ago.
Especially I would like to thank everyone who has contributed to the game - be it Workshop content, participating in Steam discussions, or even something as simple as leaving a review.
Very thankful for all the support.
Every one of you rocks.

Right now you might be wondering what the future of Intravenous is. Well, I'll spill the beans and say it here: a sequel.
Eventually I'll show you more, but right now there's not much to show (mainly because the work-in-progress stuff uses placeholders), but be assured that the second game will be even better than the first.
There are a lot of things I wanted to do with Intravenous that I couldn't due to budget constraints.
Ultimately, with the success (it is a success to me!) of this game, I can do much more, and implement all the things I wanted to have into the second game.
Right, so you might be wondering "why not implement these things into the first game?"
Not every feature can be implemented after the fact, that's the first reason - Intravenous was designed around the features it has, not the features it doesn't have. Implementing new things could potentially break the balance and/or the progression.
Still, in a single-player game it's not that much of deal, but I'd like the game to remain the way it was envisioned, rather than drastically changing it post-release.

The second reason is that adding these things in an expansion pack would still be too limiting. The things I am doing in Intravenous 2 require lots of various internal changes, something that is best suited to a sequel.

So what can you expect of the sequel?
More gameplay mechanics, more gadgets, more guns, and above all, a longer main campaign with a story that, I believe, is better than in the first game.
Currently that's all I can say - I wouldn't want to overhype you on false promises, and what I've mentioned just now is exactly what you'll find in the second game. No false promises there!

I'd like to close this community post (and by extension announcement) by saying that I read all the reviews that people leave, and it truly warms my heart to see people with twenty, thirty, forty, or even more hours on record.
Knowing that someone has had this much fun with something that started as a passion project is an amazing feeling.

Thank you, everyone.

Sincerely,
Roman Glebenkov