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Intravenous price will not increase

Hey everyone.

As I'm sure some of you are aware, due to the global political climate, some currencies are experiencing inflation. Electricity, gas, and food prices all across Europe are going up, too - as someone living in eastern Europe, I am, too, directly influenced by this.
In response to that, I've noticed some indie devs raise the price of their products. Intravenous will not have it's price increased, unless there is extreme inflation and I have no choice but to bring the price to where it would be without inflation, and only in relation to said currency under inflation. There are two reasons why I've come to this decision.

First, I initially intended to price the game at $14.99 on launch, however decided not to, because I felt that top-down games ought not to cost that much. Obviously, this can be argued. The game, in my opinion, would've justified a $14.99 pricetag back then, and especially now with so many updates released, additional content added, and with Workshop support implemented.
Still I decided on a $12.99 pricetag, since I thought it'd a gesture of goodwill for those who don't have much money to spend on games. As time goes on, games lose their value, so increasing the price on a finished product 14 months after it's release seems like nonsense to me.

Second, and this is a bit of a personal reason, I grew up in a rather poor family, so I know very well what it's like to not have much money to spend on things to have some fun. This also plays into my reasoning as to why I chose the pricetag of $12.99 over $14.99, and it's also why I've decided to not increase the game's price. It's no fun to see prices go up, even on things that aren't necessary, when financial distress is all but certain.

Barring that, I am an indie developer, and so I rely on word of mouth very much for continued sales of Intravenous. The development of Intravenous 2 is going strong, but temporarily halted as I've become sick with the flu 4 days ago. (recovering just fine, don't worry!)
I intend to reach out to a publisher in regards to the second game, but as much as I'd like that, I'd honestly prefer to stay completely independent - creative vision is very important to me and I fear of corporate involvement too much.
So if you wish to help maintain the vision of the second game as close to what is intended as possible, then don't hesitate and spread the word about the first Intravenous! Every sale, every review, every person being aware of the game helps - every little bit helps.

Thank you for reading.

Sincerely,
Roman Glebenkov