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Intravenous News

Game patch 1.0.25

Hey folks!

This patch takes care of a couple of issues the community has reported recently. I'd like to thank the community members for being quick to report bugs. You guys rock.

Version 1.0.25:
- fixed being able to pick up specific grenades and motion sensor mines even when full on gadgets, with said gadget going into the 6th slot, and becoming inaccessible unless dropping all weapons and picking it back up
- fixed being able to bypass the save limit by opening and closing any of the menus in the in-game pause menu
- fixed being able to get stuck in 1 place on Epilogue
- fixed a crash that occured when attempting to punch/melee/throw a knife at a level border (how did I miss that while developing the game?...)

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.24

Hey folks!

This patch takes care of an issue, and implements a community suggestion into an already-existing action.

Version 1.0.24:
- the "Unload nearby weapons" action will now also pick up throwing knives that are on the floor and are eligible for a pickup (empty gadget slot available, no throwing knife carried), and will first prioritize picking up knives over ammo first
- fixed being able to pick up an identical gadget if it could be found somewhere on a level, and you had a free gadget slot

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.23

Hey folks!

This patch fixes a minor bug introduced in the patch 1.0.21. The game would incorrectly save the screen mode, resulting in defaulting to windowed mode every time you launched the game.

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.22

Hey folks!

There was a problem introduced to the savefile system, which allowed the game to crash under the right circumstances. This has been fixed.

Apologies for the inconvenience.

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.21

Hey folks!

This patch takes care of a couple of issues reported by the community and adds adjustable game brightness.

Version 1.0.21:
- added the ability to adjust the game brightness level
- fixed being able to get an extra savefile from a dialogue "checkpoint" by saving & reseting right then and there
- fixed being able to get stuck in 2 spots on Repurposed Factory
- fixed being able to vault over walls while carrying a body, which resulted in a teleport
- fixed weapons not resetting the interaction block timer when cancelling an active reload by vaulting/climbing over something (the VP9 and other variable reload weapons had a really long block time because of this)

Thanks for reading, hope you're enjoying the game!