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Intravenous News

Game patch 1.0.17

Hey folks!

This is a small patch which takes care of a rather serious issue that I can only imagine was frustrating on stealth attempts.

Version 1.0.17:
- fixed alert goons sometimes getting stuck (not moving at all) while patrolling, unless startled or combat started

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.16

Hey folks!

This patch adjusts the savefiles to give the player a breather when they choose to thoroughly search the levels. There are two reasons why I decided to give the player a savefile, as opposed to force-saving at certain points, which are:
1. the player could be in combat, and with the game's dynamic nature, it could create the save in a bad spot
2. the player should be in charge of deciding where and when they want to save their game

Version 1.0.16:
- further tweaked night-vision goggles to be more useful in pitch-black areas
- picking up a unique weapon found on a level now grants extra savefiles based on the difficulty (Normal: +1; True +1; Masochist: 0), the savefiles are granted only once (even if you find >1 unique weapon on the level, you will only get the extra savefiles once)
- some of the level-specific dialogue tied to progressing in the levels will now grant the player extra savefiles based on the difficulty (Normal: +1; True +1; Masochist: 0), affected level list (SPOILERS):
* Druggie Ghetto - 3 instances
* Druggie Slums - 2 instances
* Apartment Complex - 2 instances
* Abandoned Warehouse - 2 instances
* Repurposed Factory - 2 instances
* Shopkeeper's Mansion - 1 instance
* Abandoned Complex - 0 instances
* 'Luxus' Incorporated Complex - 2 instances
* Steve's house - 0 instances
* Empathetic's Restaurant - 2 instances
* Drug Mob Casino - 0 instances
* Epilogue - 0 instances


Thanks for reading, hope you're enjoying the game!

Game patch 1.0.15

Hey folks!

This patch slightly decreases enemy accuracy with all guns, so that they're less accurate at long range. It also fixes an incredibly huge oversight on my part... which is responsible for the enemies feeling to be too good with guns when on the move.

Version 1.0.15:
- slightly decreased enemy accuracy across all weapons
- fixed goons being more accurate on the move than the player, and having inversed accuracy loss from movement speed when it comes to their experience levels (inexperienced enemies were more accurate than experienced ones... yes, you read that right)

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.14

Hey folks!

This quick patch takes care of a crash reported by one of the community members. Once again, thanks a lot - these reports help everyone playing the game!

Version 1.0.14:
- fixed a crash on the Drug Mob Casino level involving the casino boss

Thanks for reading, hope you're enjoying the game!

Game patch 1.0.13

Hey folks!

This patch focuses on taking care of a couple of issues I can assume are rather annoying.

1.0.13:
- fixed Epilogue level results not being saved
- fixed finishing the campaign by loading a level (not by playing through the campaign) not unlocking the weapon(s) found in the Epilogue
- fixed breaking a glass window with your bare hands killing you instantly on the Masochist difficulty

Thanks for reading, hope you're enjoying the game!