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Intravenous News

Mod Support BETA 4

Hey folks!

This update fixes a crash and changes the UI in the Steam Workshop menu a little.

BETA 4:
- changed colors of several GUI elements in the Steam Workshop menu
- fixed a crash caused by entering decimals and the negative sign in a particular order, into a textbox that supports both negative values and decimals

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Mod Support BETA 3

Hey folks!

This update further prepares some things in the game's code for more mod variety (namely shader-related things).
We're getting closer to the release of the modding support update, which, to be fair, isn't going to be a big update, but it still marks an important point in Intravenous' lifetime.

BETA 3:
- internal changes done to main shader compilation to make adding new shaders via mods easier
- fixed disabling mods in-game not disabling the mods after restarting the game
- fixed vent shaft setup not properly cancelling the saving/edit process, resulting in problems
- fixed a crash caused by vent shafts with less than 2 points
- fixed a crash caused by certain triggers when set-up in a certain manner in the level editor

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Mod Support BETA now live!

Hey everyone!

The mod support BETA update is now live on the "modsupport" branch!

For the time being I've decided to officially support addition of new weapons. I figured this is what most people want when they think of mods.
You can check out the new example mod AS VAL on the Steam Workshop.

The "modsupport" branch is separate, as it features some changes to the rendering system which require a little bit of testing to make sure everything is working as intended.

Keep in mind that the mod will only load on the "modsupport" BETA branch, as it contains some changes which are necessary in order to make certain features related to modding easier.

If you're a modder and wish to add new weapons, you should definitely take a look at the mod's files to see how things work. If you wish to get a hold of the mod files without jumping through a bunch of hoops, then click here to download the mod files.

Additionally, check the modding intro guide here.

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.9

Hey folks!

This update takes care of a couple of issues.

Version 1.3.9:
- fixed several achievements unlocking when they shouldn't
- fixed player legs having an equal shadow height to torso, resulting in strange-looking shadows
- fixed a crash in the map editor related to somehow screwing up the starting weapons of goons

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.8 - new level submission tool!

Hey folks!

This update focuses on making the level submission process easier.
Now, instead of having to dig through files, arrange them in folders, and set up config file manually, you simply have to follow through the in-game level submission dialog present in the map editor.

If you've had a level you were working on and wanted to submit it, but found the submission process to be too difficult - now's a great time to jump back in, and upload that level to Steam Workshop in just a few clicks!

Version 1.3.8:
- can now upload levels to Steam Workshop directly from the level editor:
* players can also use this functionality to export levels in a mod-ready format (for placing into the game's 'mods' folder, which loads local mods), to distribute the mod outside of Steam workshop

- added new controls to the level settings menu:
* checkbox for preventing achievement unlocks on level
* checkbox for showing result screen when finishing the level
* checkbox for the noise background shader

- increased maximum mod title possible to enter in the game to 129 symbols (was 40), as per Steam documentations
- when creating a new map, it will no longer be named "testmap", but instead will derive it's name from the amount of levels in the maps folder + 1
- can now paste text into textboxes (useful for pasting into the level description boxes!)
- updated LOVE to the latest 11.4 revision (release version, previously the game was using an unreleased in-development version)
- fixed one of the dialogue sections using an incorrect character name tag on Shopkeeper's Mansion

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!