1. Intravenous
  2. News

Intravenous News

Devlog #4

Hey everyone!

The Steam Game Festival is over, but work on Intravenous is far from over! I took some time off from working on the game after the festival, as I noticed hints of burn-out, and now that I've rested a bit it's time to get back into it.

So let's get on to the exciting part: the new stuff.

1. Dumping bodies in dumpsters




Pretty straight-forward: dump a body in a dumpster and forget about it. Knocked out or dead - doesn't matter, they won't be found.
However they're a rather big luxury. There aren't a lot of them and they're single use - dump one body, and you can't stuff any more in there ever again.

2. Night vision goggles (NVGs)




The recurring feedback that I got is that the player view cone clashed with the lights too much. So I've addressed that twofold:
1. reduced the intensity of the player view cone. It's still there, but illuminates the view area far less.
2. added NVGs.

I never intended to add NVGs since the player's view cone was meant to be sort-of the NVGs - it illuminated the view area without giving the player's position away. Still, the recurring theme in feedback was that it was too intense. So to remedy that I added NVGs.

Initially I was going to make the NVGs increase the overall visibility everywhere, making pitch-black areas no longer pitch-black. However that came with a big caveat: NVGs making everything visible meant players would opt to always use them, and so the game would end up looking green for everyone, all the time. It also meant that they provided a huge advantage to visibility.

Naturally this led to the following compromise: while the view cone provides far illumination, NVGs illuminate the surrounding area in a shorter radius. Perfect for pitch-black areas when you need to be aware of your surroundings. Looks nice, too!

3. Tranquilizer rifle




Given that it's a stealth game, any additional tools allowing for more stealth-related scenarios are always a nice addition.
The tranquilizer rifle is sort-of the tazer's bigger variant, with several differences:
1. it uses the primary (rifle) weapon slot
2. it weighs more and makes more noise when holstered
3. it has greater projectile range
4. it puts enemies to sleep after a short while, as opposed to the tazer's instant KO

The timed effectiveness is both a positive and a negative.
Negative because it means you can't just dose someone with sleepy juice and have them fall to the ground instantly.
Positive because it synergizes with the tazer - you can take out two nearby guards by dosing the first with the tranquilizer, and following up with a tazer shot to the second guard after a short while - stealthy ranged takedown of two guards at once!

4. Throwable knife




Wanted a semi-quiet ranged weapon that kills on impact, but don't want to carry a weapon with you? The throwable knife is what you're looking for.
It can be just as easily used as a melee weapon, and it's quite effective at that, too!
However, given that it's a lethal weapon, that means it will leave blood and dead bodies everywhere. Not good if you're trying to leave as little traces of your presence as possible.
The back kill now also requires the presence of this weapon in the player's inventory.

5. Motion sensor mines




If you don't care about stealth and are all about combat, these will be perfect for you.
They explode and send shrapnel flying everywhere upon explosion, sort of like frag grenades, except they're straight-up death traps.
Don't get caught in the blast, and DON'T go running around next to one!
If you place one of these and decide that this isn't what you had in mind - have no fear, you can pick these up at any point! ...provided you don't trigger the motion sensor.

That's it for this devlog! I hope you're excited about Intravenous, because I am!

Thanks for reading, see you in the next devlog!

Steam Games Festival!

Hey everyone!

Tune in for the broadcast, or better yet, - try the game for yourself!
I look forward to hearing your feedback, and I hope you enjoy the game.

Don't forget to wishlist & follow the game!

Thanks for reading!



Steam Games Festival!

Hey everyone!

Intravenous will be part of the upcoming Steam Games Festival.
The demo version of Intravenous will be available!
Tune in for the broadcast, or better yet, - try the game for yourself!
I look forward to hearing your feedback, and I hope you enjoy the game.

Don't forget to wishlist & follow the game!

Thanks for reading!



Intravenous Devlog #3

Hey everyone!

Devlog #3 in the series is now up. It showcases various features that have been added to the game since the previous video. You can check it out here: https://www.youtube.com/watch?v=7wVa1aTaldI

Noteworthy features include: the ability to go prone, adding the ability to talk into your real-life microphone to create noise in-game and bait enemies in, and camping prevention measures.

I know what you might be thinking: you added the ability to talk into your mic to create noise in-game?! Isn't that meta?

It sure is! However, I like messing around in games, so adding this particular feature seemed like a no-brainer. The gameplay isn't built around this feature, so it's completely optional, and is there entirely for you to have fun. Or to entertain your audience if you're streaming to Twitch, YouTube, or any other such platform. Win-win!

Thanks for reading!