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Map Editor BETA 20.1

Hey folks!

This update focuses on further fixing some weird behavior related to patrol routes.

BETA 20.1:
- preventing the user from using most of the patrol route interaction buttons while they are actively editing the route
- minor map editor UI tweaks
- fixed removing a route tile on an already-created route not removing that tile from the patrol controller, resulting in that tile being "taken", even though you just removed the tile
- fixed finishing editing a route with new tiles not properly updating it's used tiles, resulting in being unable to click on a patrol route that has just been edited with new tiles
- fixed a crash that occured when editing a patrol route, removing all the points, and clicking on the "go to" button

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 20

Hey folks!

This update primarily focuses on making patrol route setup less finnicky - perhaps one of the most overlooked parts of the editor.

BETA 20:
- added the ability to remove patrol routes in the route list
- turkish, german, russian, portuguese (brazil) localization updates
- preventing saving patrol routes with less than 2 selected cells, which would cause a crash when assigned to an NPC
- preventing placement of patrol points in places where the game can't pathfind to
- preventing creation of a duplicate patrol path UI element when renaming an existing one
- properly updating the text on a renamed patrol route
- hiding more important UI elements during certain editing contexts
- fixed removing a wall not immediately drawing the tile underneath (if any)
- goon IDs are now displayed only when in the NPC edit mode, to reduce visual clutter
- minor map editor UI tweaks
- fixed some problems related to saving a patrol route

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 19

Hey folks!

This update exposes more functionality to the level editor and fixes several issues. The main game branch has been updated to accommodate these changes.

BETA 19:
- can now make dialogues grant savefiles in the map editor (controlled by a checkbox)
- added the ability to specify the player's name on the level for various context-specific dialogues that might popup (for example the dialogue when the player is unable to pick locks)
- russian, turkish, german, and spanish localization updates
- fixed a very, very rare crash related to NPC talk text when loading into a savefile
- fixed knocking/killing an enemy without alerting them, while they are interacting with a security camera monitor, incorrectly setting their "idle breathing" animation
- fixed some issues with night-vision goggles

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 18

Hey folks!

This update adds the ability to specify the player's portrait in the level editor, fixes some problems, and further prepares the full update.

BETA 18:
- added the ability to specify which portrait should be used for the player
- dialogues without a valid portrait entered will now defer to the portrait that is specified for the player; if none is specified will fallback to the default Steve portrait
- dialogue speaker registration functionality changed to properly support localized text
- improved "object click linker"/"click-to-add" mode to be easier to understand
- more map editor UI tweaks
- fixed the throwing knife, when dropped on the floor, using the sprite of a flashbang, instead of the knife itself

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 17

Hey folks!

This update fixes a bunch of various problems and further prepares the Map Editor update for launch. The main game branch has been updated to accommodate these changes.

BETA 17:
- added a missing HSR-EMP world sprite
- added the ability to control whether a piece of dialogue will be played once when using a mobile dialogue trigger
- portuguese-brasil localization update
- russian localization tweaks
- the description during the pause menu will now display the objective set in the map editor's objective start text
- various minor map editor UI tweaks
- fixed incorrect track text display at times
- fixed a crash caused by security_monitor class objects in the map editor
- fixed the HSR-EMP having an "unload weapon" action listed
- fixed 'degenerate' being part of the goon animation variations list

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!