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Map Editor BETA 12

Hey folks!

This patch takes care of a couple of things that were bothering me.

BETA 12:
- added various helper text to help guide and orient level makers in the level editor
- dialogue setup: added autocomplete for portraits and name IDs
- writing some extra text that might be useful to some level makers to the '_localization.txt' file that gets saved alongside the map file when the player saves the level

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 11

Hey folks!

Lots of patches recently, eh? Finally got back into the groove, and am on a roll today, woo! Anyway.

This patch adds the ability to add NPC/actor talk text (for example Goon 1 talking to Goon 2 on the game level) directly in the map editor. It also fixes a minor oversight on my part. The main game branch has been updated to accommodate these changes.

BETA 11:
- added actor/NPC talk text configuration support to the map editor
- fixed map-added dialogues failing to properly set-up the next dialogue in queue after the first
- fixed dialogue contents failing to update when placing the player into the game world, resulting in the old dialogue config being used, regardless of whether changes were made to it or not

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 10

Hey folks!

This update adds the ability to add dialogues (for example Steve talking to the Accomplice) to the levels directly in the map editor. The next BETA version will add the ability to add NPC talk text (for example Goon 1 talking to Goon 2 on the game level) directly in the map editor. The main game branch has been updated to accommodate these changes.

BETA 10:
- added dialogue configuration support to the map editor
- when saving a map, all objective and dialogue related localization key texts will be saved to a separate text file alongside the map file, so that you can easily localize the text into your native language, and add the localization via some simple Lua scripting (instructions included in the file, be sure to read them!)

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 9.3

Hey folks!

This update fixes a couple of issues recently reported by the community. The main branch has also been updated to accomodate these changes.

BETA 9.3:
- fixed a crash related to point_of_interest class objects
- fixed a crash that occured when the player would use a beer class object outside of the main campaign

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 9.2

Hey folks!

This update fixes a couple of nasty issues. The main branch has also been updated to accommodate these changes.

BETA 9.2:
- preventing game crashes in the event of an incorrectly configured level + level category combination
- not creating level list categories that have 0 levels in them anymore
- level size dimensions have been capped to a minimum of 100x100 tiles (can enter values less than that, but it will always create a level at least 100x100 in size)
- fixed being able to enter negative map size values into the "new map" prompt and crash the game
- fixed a crash that occured with more than 1 mod-specific level category

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!