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Game patch 1.0.35 hotfix

Hey folks!

You might have noticed that one of the previous game patches caused a problem with the game's AI becoming fearful when saving during combat and then loading that same savefile. This has been fixed.

Thanks for reading!

Map Editor BETA 14

Hey folks!

This update fixes a small bug and adds the ability to select which weapons should be enabled/disabled in the loadout menu. The main game branch has been updated to accommodate these changes.

BETA 14:
- added the ability to adjust which weapons can be selected in the loadout within the map editor
- fixed the loadout menu failing to open when re-setting to last save which was when the level started when ticking the "loadout menu on start" box in the level settings menu

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 13.3

Hey folks!

This update fixes a number of potential issues in the map editor. The main game branch has been updated to accommodate these changes.

BETA 13.3:
- when a cutscene ends, it will now always return the zoom level back to it's normal level
- if there is text, but no localization key for it, then it won't say "invalid key/text combo", but instead return the unlocalized text
- preventing dialogue crashes when an incorrectly setup dialogue is being attempted to be played
- preventing dialogue crashes when an incorrect follow-up dialogue ID is set
- adjusted fonts size on cutscene action GUI elements
- fixed some issues with entering numbers as dialogue IDs, and that causing problems when attempting to play out said dialogue

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 13.1

Hey folks!

I've uploaded a minor update to the map editor BETA. It fixes a couple of issues. The main game branch has been updated to accommodate these changes.

Thanks for reading!

Map Editor BETA 13

Hey folks!

This patch takes care of a multitude of issues, updates some map editor UI icons, and adds russian localization for the map editor text. The main game branch has been updated to accommodate these changes.

BETA 13:
- updated russian and german localizations with map editor strings
- non-placeholder icons for edit modes (finally!)
- cutscene/scene action list is now sorted by alphabet
- removed door closed/open angle controls (obsolete, unused!)
- fixed an issue related to the localization module not displaying the newly-entered dialogue/objective/talk text, and complaining about said mismatched duplicate localized text
- fixed leaving game mode in the map editor while inside a vent shaft not correctly removing all the vent shaft key display elements
- fixed a crash introduced in the previous beta related to some of the objects in object placement mode
- fixed objectives showing "objectiveTask:getProgressText()" in the upper left corner of the screen when progress tracking is enabled (that was debug text that I forgot to replace!)
- fixed some problems related to task track HUD elements
- fixed keycard_door class objects not having the "Unbreakable when locked" checkbox
- fixed door class objects not properly transfering the object preview placement "Unbreakable when locked" modifier
- fixed bullets ricocheting off 'Bush' type walls
- fixed the combat music sometimes kicking in instantly, instead of waiting until the enemy fires off their first shot

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!