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Intravenous News

Intravenous Demo version is back!

Hey everyone!

The demo version for 'Intravenous' is now available once again! Instead of taking place in the middle of the game like the previous demo, it instead features the prologue and the first 2 gameplay levels.

Some of you might be wondering: why wasn't the demo available before? The answer is simple: not enough time.
I'm the only person working on the game, so I have to prioritize what I work on. Ensuring a stable game launch took priority, as fixing bugs present in the full game meant I'd need to also update the demo version, and that takes precious time out of my schedule.

So now, when the game's launch has been stabilized, and the Map Editor update is nearing completion, I thought is a good time to bring back the demo version, for those who wanted to try the game to see what it's all about.

If you have a friend who wanted to try the game but was unsure, or whether you're one of those hesitant folks - feel free to try the demo, you can play it as much as you want!

Thanks for reading!

Game patch 1.0.35 hotfix

Hey folks!

You might have noticed that one of the previous game patches caused a problem with the game's AI becoming fearful when saving during combat and then loading that same savefile. This has been fixed.

Thanks for reading!

Map Editor BETA 14

Hey folks!

This update fixes a small bug and adds the ability to select which weapons should be enabled/disabled in the loadout menu. The main game branch has been updated to accommodate these changes.

BETA 14:
- added the ability to adjust which weapons can be selected in the loadout within the map editor
- fixed the loadout menu failing to open when re-setting to last save which was when the level started when ticking the "loadout menu on start" box in the level settings menu

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 13.3

Hey folks!

This update fixes a number of potential issues in the map editor. The main game branch has been updated to accommodate these changes.

BETA 13.3:
- when a cutscene ends, it will now always return the zoom level back to it's normal level
- if there is text, but no localization key for it, then it won't say "invalid key/text combo", but instead return the unlocalized text
- preventing dialogue crashes when an incorrectly setup dialogue is being attempted to be played
- preventing dialogue crashes when an incorrect follow-up dialogue ID is set
- adjusted fonts size on cutscene action GUI elements
- fixed some issues with entering numbers as dialogue IDs, and that causing problems when attempting to play out said dialogue

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 13.1

Hey folks!

I've uploaded a minor update to the map editor BETA. It fixes a couple of issues. The main game branch has been updated to accommodate these changes.

Thanks for reading!