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Map Editor BETA 13

Hey folks!

This patch takes care of a multitude of issues, updates some map editor UI icons, and adds russian localization for the map editor text. The main game branch has been updated to accommodate these changes.

BETA 13:
- updated russian and german localizations with map editor strings
- non-placeholder icons for edit modes (finally!)
- cutscene/scene action list is now sorted by alphabet
- removed door closed/open angle controls (obsolete, unused!)
- fixed an issue related to the localization module not displaying the newly-entered dialogue/objective/talk text, and complaining about said mismatched duplicate localized text
- fixed leaving game mode in the map editor while inside a vent shaft not correctly removing all the vent shaft key display elements
- fixed a crash introduced in the previous beta related to some of the objects in object placement mode
- fixed objectives showing "objectiveTask:getProgressText()" in the upper left corner of the screen when progress tracking is enabled (that was debug text that I forgot to replace!)
- fixed some problems related to task track HUD elements
- fixed keycard_door class objects not having the "Unbreakable when locked" checkbox
- fixed door class objects not properly transfering the object preview placement "Unbreakable when locked" modifier
- fixed bullets ricocheting off 'Bush' type walls
- fixed the combat music sometimes kicking in instantly, instead of waiting until the enemy fires off their first shot

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 12

Hey folks!

This patch takes care of a couple of things that were bothering me.

BETA 12:
- added various helper text to help guide and orient level makers in the level editor
- dialogue setup: added autocomplete for portraits and name IDs
- writing some extra text that might be useful to some level makers to the '_localization.txt' file that gets saved alongside the map file when the player saves the level

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 11

Hey folks!

Lots of patches recently, eh? Finally got back into the groove, and am on a roll today, woo! Anyway.

This patch adds the ability to add NPC/actor talk text (for example Goon 1 talking to Goon 2 on the game level) directly in the map editor. It also fixes a minor oversight on my part. The main game branch has been updated to accommodate these changes.

BETA 11:
- added actor/NPC talk text configuration support to the map editor
- fixed map-added dialogues failing to properly set-up the next dialogue in queue after the first
- fixed dialogue contents failing to update when placing the player into the game world, resulting in the old dialogue config being used, regardless of whether changes were made to it or not

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 10

Hey folks!

This update adds the ability to add dialogues (for example Steve talking to the Accomplice) to the levels directly in the map editor. The next BETA version will add the ability to add NPC talk text (for example Goon 1 talking to Goon 2 on the game level) directly in the map editor. The main game branch has been updated to accommodate these changes.

BETA 10:
- added dialogue configuration support to the map editor
- when saving a map, all objective and dialogue related localization key texts will be saved to a separate text file alongside the map file, so that you can easily localize the text into your native language, and add the localization via some simple Lua scripting (instructions included in the file, be sure to read them!)

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!

Map Editor BETA 9.3

Hey folks!

This update fixes a couple of issues recently reported by the community. The main branch has also been updated to accomodate these changes.

BETA 9.3:
- fixed a crash related to point_of_interest class objects
- fixed a crash that occured when the player would use a beer class object outside of the main campaign

As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.

You can also join the official Discord server!

Thanks for reading!