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Intravenous News

Game patch 1.0.3

Version 1.0.3:
- fixed a locking problem in the prologue using the simplified chinese localization (修正了序言中使用简体中文本地化的锁定问题)
- updated russian localization
- updated font files for the turkish localization

Game patch 1.0.2

Hey everyone, this is a quick patch which fixes a progress-locking problem during the prologue.

- fixed being able to lock yourself into being unable to perform any action in the prologue, during the shooting range sequence, by getting to the pistol stage, and then resetting to the previous savefile.

Thank you for reading.

Game patch 1.0.1

This is a quick patch which takes care of a crash.

- fixed a crash that occured when shooting out a light source next to a goon that is standing up and about to go to combat

Thanks for reading!

Intravenous is Out Now!

Hey everyone!

Intravenous is now released! It is currently available with a 10% launch discount, so be sure to grab a copy quick while it's still on!

This has been a huge journey for me. When I set out to make Intravenous in 2018, I wanted to make a stealth/action game that would prioritize gameplay over everything else, and would be a throwback to the stealth games that were released in the early 2000s. I am confident in that I've achieved this, as even today, after spending nearly 2.5 years on developing it, I can fire the game up and have a great time playing it.

I hope you'll enjoy playing the game as much as I've enjoyed making it - a whole lot!

Thank you very much for reading.

Release in 5 Days!

Hey everyone!

Intravenous comes out in just 5 days, on July 26th, so I wanted to write up a more personal community post. If you're excited for it - be sure to wishlist the game, and tell friends that you believe would enjoy a game like this about it - spreading the word helps a lot!

Intravenous is a passion project, like any other project I work on. I've put in a ton of effort, care, and love into it. The game is everything I wanted it to be. It plays exactly how I envisioned it back in 2018 when I first got the idea of working on it. The stealth is tense, the action is fast-paced and highly lethal, with both complementing each other - one wouldn't be the same without the other.

Having spent more than 5,500 hours on the game's development I can still fire it up any time and have a great time playing it, be it in stealthy manner or balls-to-the-wall action. As a creator you can't really judge anything you make in an objective manner, but to me personally, I think it's a great sign that I can have a fun time with the game after having spent so much time on developing it.

I hope you guys will enjoy playing it - I certainly had a blast in making it, and I hope I'll be able to keep on updating it with new cool stuff.

One of the things I'd love to make are expansion packs, campaign lengths of which would be equal to the base game; or maybe even longer!
They would be perfect for exploring various gameplay mechanics, as well as provide you guys with more gameplay and stories of the game characters you will run into during the main campaign's duration. There are certain gameplay mechanics I really want to try with these, and in the context of an expansion pack they will fit in perfectly, as they will further highlight that you're playing not as Steve, but as a different character with a different set of abilities.

I also hope to make a second Intravenous game. It's existence depends on the success of the first game, and, if all goes well, you can be sure that it will be even better than the first.

Thanks for reading, and I hope you'll enjoy the game,
Roman Glebenkov