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Intravenous News

Release date announcement!

Hey everyone!

I have great news: the game releases on July 26th of this year!

Some of you might remember the game had a public demo available two times in 2021. In both cases the demo generated a lot of good feedback, and the game was tweaked in accordance to that.
I would like to thank all the people that played the demo, shared their opinion on the game, gave feedback, and reported bugs. You guys rock.

Intravenous is a product of a lot of time, effort, and care. Most importantly it's a vision of a game I'd personally put tens of hours into if it were made by someone else.
I hope you'll appreciate the challenge the game puts up and the love that has gone into the development of the game.

Thanks for reading!

Intravenous Soundtrack!

Hey everyone!

As we're getting closer and closer to release, I have some great news to those looking for the game's awesome soundtrack: it will be available for purchase!

The soundtrack is composed by the talented Tuukka "Xtrullor" Veikkola, and by purchasing the soundtrack 100% of the proceeds go directly to him. So if you end up enjoying the music you hear in the game be sure to grab the soundtrack to support the composer!

With that said, you can have a listen to one of the tracks present in the soundtrack, and in the game, right here!

[previewyoutube][/previewyoutube]

You can view and wishlist the game's soundtrack on Steam by clicking right here.

Thanks for reading!

Digital Dragons 2021!

Hey everyone!

Digital Dragons 2021 is starting tomorrow, which means the demo version of Intravenous is live now!
The demo level is exactly the same as last time, but with all the changes and improvements that I've mentioned in the devlogs between now and then.

So give the demo a try, and be sure to share your feedback in the Steam discussions!

Thanks for reading!

Developer interview!

Hey everyone!

A gaming channel by the name Mitchell Godsend had me in for a fun interview, and I had an absolute blast answering all sorts of questions.

[previewyoutube][/previewyoutube]We talk about the game's direction, what I intended to do with it, what you can expect from the game, and many other things that you might find interesting, so take a look when you have the time!

Lastly, I would like to thank Mitchell Godsend for having me on the interview once again. The questions had nice variety, and I enjoyed answering them. You can check out his channel right here.

Thanks for reading!

Devlog #4 (video form)

Hey everyone! I'm back with another video devlog!
This one goes over the new stuff mentioned in the previous devlog, as well as shows off some new additions and improvements to the game.
Check it out here.

You might be wondering why the devlogs aren't mentioning a lot of things. Well that's simple: the game is mostly finished gameplay-wise. What I'm doing for the most part now is working on the levels, fixing bugs, optimizing the game, and polishing existing mechanics.

Thanks for reading, and thank you for watching!