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Intravenous News

Version 1.4.0 BETA 5

Hey folks!

This BETA adds a new graphical setting called 'High-contrast rendering' - take a look, you might prefer the look of the game with it enabled!

Version 1.4.0 BETA 5:
- added new graphical setting - High-contrast rendering:
* enabling this will switch to a different light-blending algorithm, one that will make details pop more
* it should have no performance difference compared to when disabled

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Version 1.4.0 BETA 4

Hey folks!

Fixes a problem introduced in the previous beta.

Version 1.4.0 BETA 4:
- fixed the flashbang blinding effect not working after the update to menu blur

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Nominate Intravenous for the 'Labor of Love' Steam award!

Hey folks!

The year 2022 will be over soon, and Intravenous will almost be a year and a half old by the end of it.
The release of the game has been a very turbulent time for me - both in terms of content updates and what was going on in my life. Still, I tried to update the game as often as possible - taking player feedback into consideration and squashing as many bugs as people would report.

Last year was an incredibly busy time for me - so I forgot to make a community post like this altogether. A bummer, but this year's different.

Very soon I will be releasing yet another major update for Intravenous - Version 1.4.0. It will add new gadgets, improve various aspects of the game's visuals, and several gameplay-related things as well - definitely be on the lookout for the update's release, as it'd be a great time to replay the game... or play it for the first time, if you catch my drift!

If you'd like to read up on what exactly is coming in this update, check out this community post: https://store.steampowered.com/news/app/1486630/view/3446970998512427464

Despite working on the second game, I am also working on improving the first one as well. Multiple improvements, optimizations, and bugfixes that were implemented in recent patches, as well as the upcoming game version 1.4.0, are a direct result of work on the second game - these are feature back-ports I thought would be welcome improvements for the first game without drastically changing the core gameplay. :)

I could do what most developers do and simply not back-port any improvements from the second game at all, to increase the "wow" factor for the sequel, but, in my opinion, while that makes for good business, it's not a good attitude. I believe the first game deserves these improvements - they make the game better. And as far as I'm concerned, as long as people buy and play the game, they deserve to get these improvements, as it makes for a better gameplay experience for everyone.

For these reasons I'd like to ask you folks to nominate Intravenous in the 'Labor of Love' category of Steam Awards 2022. I know there are plenty of other games to nominate, but just remember that Intravenous is one of said games. :)

Thanks for reading, hope you're still enjoying the game!

Sincerely,
Roman Glebenkov

Version 1.4.0 BETA 3

Hey folks!

This new beta adds a new gadget and further improves several visual things.

Version 1.4.0 BETA 3:
- added new gadget - PKC-EMP:
* disrupts eletrical devices in a radius around the player
* recharges quickly only when moving

- visual improvements:
* improved menu blur - looks better and uses fewer GPU resources
* added a background panel to the loadout menu, so that it doesn't look like it's "floating"
* added shockwave effects to explosives, and a wave effect when using the HSR-EMP on a disruptable object

- fixed a crash that sometimes occured while using the medkit under the right circumstances

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Update 1.4.0 BETA 2

Hey folks!

Beta version 2 of update 1.4.0 is now live on the 'test' branch. It features a couple of bugfixes and backports another improvement from Intravenous 2.

Version 1.4.0 BETA 2:
- improved armor protection in the event of the projectile failing to penetrate the armor vest - the further the bullet is from penetrating the vest, the greater the damage dampening
- fixed a crash that occured during cutscenes with the "Exploding Enemies" mutator enabled
- fixed being able to use the medkit even though the health potential (health + regeneration potential) was at it's maximum, which also brought no health increase since health potential was at maximum (wasted time basically)

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!