The Rally & Recon Update is Out NOW!
[h2]Comms link secured. Requesting reinforcements![/h2][p][/p][p]Welcome back, General!
[/p][p]Our first major content update brings a variety of highly requested features and new content, like 6 more maps, Spectator Mode V1, and the ability to queue with friends! This update also includes an extensive list of multiplayer balance changes and bug fixes to further improve your experience playing Tempest Rising. [/p][previewyoutube][/previewyoutube][p][/p][p]To our early supporters who pre-ordered the Deluxe edition, you will all be happy to hear that your bonus content pack is also a part of this update (more on that below).[/p][p]Now, let’s dive right into what you’re really here for! 🫡[/p][p][/p]
[/h3][p][/p][h2]Population Cap Setting[/h2]
[/p][h2]Quality of Life[/h2]![]()
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[/carousel][p][/p][p][/p][h3]Pick up Tempest Rising for 20% off until July 10![/h3][p](For those players who were waiting for a sale 🫡)[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
[/p][h3]Radar Station[/h3]
[/p][p]This bonus content pack includes:
[/p][h3]2 Main Menu Backdrop Videos (Deluxe Pre-order only)[/h3]![]()
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[/carousel][h3][/h3][h3]4 Player Profile Icons (Deluxe Pre-order only)[/h3]
[/p][p][/p][h2]PROS Sign-Up Rewards[/h2][p]Sign up for a PROS account and receive two avatars in-game! You can find the sign-up link in the top left corner of the main menu.[/p][p][/p][p]
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Join the Tempest Rising Discord[/h3][p]Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!
[/p]
[/p][p]Our first major content update brings a variety of highly requested features and new content, like 6 more maps, Spectator Mode V1, and the ability to queue with friends! This update also includes an extensive list of multiplayer balance changes and bug fixes to further improve your experience playing Tempest Rising. [/p][previewyoutube][/previewyoutube][p][/p][p]To our early supporters who pre-ordered the Deluxe edition, you will all be happy to hear that your bonus content pack is also a part of this update (more on that below).[/p][p]Now, let’s dive right into what you’re really here for! 🫡[/p][p][/p]
New Features
[p][/p][h2]2v2 Ranked and Queue with Friends[/h2]- [p]Added 2v2 Ranked mode and Leaderboards[/p]
- [p]Players can queue up for 2v2 matchmaking with their friends or queue solo[/p]
- [p]Added the much-requested feature: You can now adjust max unit population capacity from 100 to 500 in Match settings for Skirmish and Custom matches (this may impact performance)[/p]
- [p]Added Chat Menu feature in Lobbies and Multiplayer tabs. This feature allows you to:[/p]
- [p]Chat with other players while in a lobby[/p]
- [p]Send friend requests to other players in a lobby[/p]
- [p]Send party invites to your friends to play together in Ranked, Quickplay (2v2), or Custom Games[/p]
- [p]Added basic Spectator mode for Custom Lobbies with slots for up to 8 Spectators[/p]
- [p]Added the ability to skip opening logos and the intro cinematic by holding ESC
[/p]
- [p]Added 6 Maps, repurposed from existing Maps[/p]
- [p]4 Maps designed for 2v2 teamplay matches[/p]
- [p]2 Maps designed for 1v1 duel matches[/p]
- [p]Added “Alps” and “Central Junction” Maps to the 1v1 map pool[/p][p][/p]
Balance Updates
[p][/p][h2]General[/h2]- [p]Marking effect can no longer be applied to Neutral Structures (if not captured by the enemy), Concrete Walls, Gates, or Fences
[/p]
- [p]Mission Control now has Detection Perk as intended
[/p]
- [p]Health decreased to 950 (from 1000)
[/p]
- [p]Cost increased to 2000 (from 1800)[/p]
- [p]Build time increased to 27 seconds (from 20)[/p]
- [p]Given the Detection Perk, with a range of 2500
[/p]
- [p]Movement speed increased to 750 (from 725)[/p]
- [p]Damage increased to 70 (from 60)[/p]
- [p]Networked damage increased to 110 (from 95)
[/p]
- [p]Cooldown increased to 90 seconds (from 60 seconds)[/p]
- [p]Marking area decreased to 1000 (from 1200)
[/p]
- [p]Can now be repaired by Global Repair[/p]
- [p]Can now be sold (returns 2 Intel when sold)
[/p]
- [p]Health increased to 880 (from 850)[/p]
- [p]JUDGE Laser Range increased to 2100 (from 1850)[/p]
- [p]Minigun range increased to 2000 (from 1750)
[/p]
- [p]LRAD Riot Cannon Range increased to 1800 (from 1500)
[/p]
- [p]Movement speed increased to 600 (from 500)[/p]
- [p]Health increased to 680 (from 650)[/p]
- [p]Maximum weapon cone length increased to 2400 (from 2100)[/p]
- [p]Now has 35% Resistance to Sniper weapons (from 0%)
[/p]
- [p]Cost decreased to 1200 (from 1300)
[/p]
- [p]Range increased to 2700 (from 2600)[/p]
- [p]Health increased to 350 (from 300)
[/p]
- [p]Intel cost decreased to 30 (from 40)
[/p]
- [p]Cost increased to 2200 (from 2000)[/p]
- [p]Power consumption increased to 60 (from 40)
[/p]
- [p]Now has 25% resistance to Sniper weapons (from 0%)
[/p]
[/p][h3]Radar Station[/h3]
- [p]Cost increased to 1800 (from 1500)[/p]
- [p]Build time increased to 28 seconds (from 20)[/p]
- [p]Given the Detection Perk, with a range of 2500
[/p]
- [p]Health increased to 150 (From 140)[/p]
- [p]Movement speed increased to 625 (from 600)
[/p]
- [p]Attack speed increased to 2.5 (from 2.9)
[/p]
- [p]Now takes 2 population (from 0)
[/p]
- [p]Range increased to 4500 (from 4000)
[/p]
- [p]Build time increased to 45 seconds (from 43)[/p]
- [p]Health decreased to 1600 (from 1700)[/p]
- [p]Power consumption increased to 30 (from 20)
[/p]
- [p]Respawn time increased to 28 seconds (from 25)[/p]
- [p]Health decreased to 280 (from 300)
[/p]
- [p]Bastion Upgrade research time increased to 35 seconds (from 25)[/p]
- [p]Cost increased to 1500 (from 1000)
[/p]
- [p]Movement speed increased to 1000 (from 900)[/p]
- [p]Range increased to 1800 (from 1500)
[/p]
- [p]Range increased to 1950 (from 1800)
[/p]
- [p]Damage increased to 100 (from 90)
[/p]
- [p]Defender upgrade research time increased to 30 seconds (from 25)
[/p]
- [p]Health increased to 580 (from 550)[/p]
- [p]Range increased to 1750 (from 1500)[/p]
- [p]Voltaic Spark Gun Damage increased to 170 (from 150)
[/p]
- [p]Health increased to 550 (from 400)[/p]
- [p]Movement speed increased to 625 (from 600)[/p]
- [p]Line Officer Inspire Buff now lasts 14 seconds (from 10)[/p]
- [p]Now has 25% Resistance to Sniper weapons (from 0%)
[/p]
- [p]Attack radius decreased to 220 (from 300)
[/p]
- [p]Range increased to 3200 (from 3100)
[/p]
- [p]Range increased to 3300 (from 3000)
[/p]
- [p]Now has 25% resistance to Sniper weapons (from 0%)
[/p]
- [p]Power consumption increased to 80 (from 40)
[/p]
Bug Fixes
[h2]General Gameplay[/h2]- [p]Fixed an issue with the Camera centering on a selected group when quickly switching between unit groups[/p]
- [p]Fixed an issue where Credits were not being refunded after cancelling a completed Dynasty building from the production queue[/p]
- [p]Fixed an issue where the Pillager and Ignitor units were not dealing damage but continuing to attack an enemy outside of attack range[/p]
- [p]Fixed an issue where enemy air units were not visible when attacking from ‘dimmed’ high ground[/p]
- [p]Fixed issues where various unit abilities were being reset when used under certain conditions[/p]
- [p]Fixed an issue with MCV, Tempest Rig, and Salvage Van units not being able to execute Deploy abilities using the Shift key[/p]
- [p]Fixed an issue where ‘Networked’ Trebuchet and Tempest Artillery units couldn’t attack Marked enemies at full range[/p]
- [p]Fixed an issue with Drones pushing each other when Drone controllers were placed inside garrisonable units and structures[/p]
- [p]Fixed an issue where units couldn’t be produced when players had the exact amount of credits remaining[/p]
- [p]Fixed an issue where units in Stealth were not attacking enemy units from inside garrisonable structures[/p]
- [p]Fixed an issue when using the Ignitor’s Thermobaric Grenade ability, where the grenade would be thrown at a random location[/p]
- [p]Fixed an issue where the grenade throwing range would display on the cursor instead of the Ignitor unit
[/p]
- [p]Fixed an issue with attacking units not being displayed if they were located in a dimmed area in multiplayer[/p]
- [p]Fixed an issue where GDF units were not being produced with 0 credits if they cost only Intel[/p]
- [p]Fixed an issue where the enemy’s delivery drone would be visible in Fog of War if the enemy structure was built within the player's visibility radius[/p]
- [p]Fixed an issue where the Fog of War would disappear after an AI bot was defeated in Skirmish[/p]
- [p]Fixed an issue where the GDF Harvester could get stuck in the Refinery after loading a Save file under certain conditions[/p]
- [p]Fixed an issue where two Tempest Fields were missing on the Dam map[/p]
- [p]Fixed an issue where some turrets were not properly refunding 50% of their Credit cost when sold[/p]
- [p]Fixed an issue where Skirmish AI bots would stop building when the player surrounded their base early [/p]
- [p]Fixed various other Multiplayer & Skirmish-related issues
[/p]
- [p]Added subtitles for intro cinematics, where distinct communication is present[/p]
- [p]Fixed an issue where the "Eliminate GDF Threats" objective couldn't be completed on Easy difficulty during Dynasty Campaign Mission 8 (Buried)[/p]
- [p]Fixed an issue during Dynasty Campaign Mission 11 (Fire of the Gods) where Matchstick units from the additional base couldn’t fly through a removed barrier[/p]
- [p]Fixed an issue with the Drone Assassin unit not attacking a selected target if it was at the edge of its attack radius in Campaign[/p]
- [p]Fixed an issue where the “Wrecker Cannons” Armory Upgrade was not applied to Demolitionist and Voltaic Tank units in Campaign [/p]
- [p]Fixed an issue where ‘invisible’ selectable buildings were appearing in various places in Campaign missions after loading a Save file[/p]
- [p]Fixed performance issues in various Campaign missions if many save files were created during its walkthrough[/p]
- [p]Fixed an issue where Campaign Doctrine/Armory/Reset points could go into negative values after loading previously completed missions in the Command Compound[/p]
- [p]Fixed various other Campaign-related issues
[/p]
- [p]Fixed an issue where a ‘Lost’ Skirmish match could be shown as ‘Won’ in Match History[/p]
- [p]Fixed an issue where a player’s Save profile could become corrupted and not accessible after a failure during the process of saving[/p]
- [p]Save profile backups are now created every time saving is successful[/p]
- [p]Fixed an issue where “Total Time Played” in the player profile was cleared after 24 hours of matches had been played[/p]
- [p]Fixed an issue where Campaign missions were being displayed in Match History as Ranked matches[/p]
- [p]Fixed various other UI-related issues[/p]
- [p]Fixed various localization issues in a variety of languages
[/p]
- [p]Fixed an issue where Campaign Achievements were sometimes not unlocking properly after completing Campaign missions[/p]
- [p]Fixed an issue where the “Deprived” Achievement could be obtained by replaying the first mission after completing the Campaign[/p]
- [p]Fixed an issue where the “Plowing the Fields” Achievement was given for harvesting 100,000 Credits instead of 200,000 Credits[/p]
- [p]Fixed an issue where the “Making Bacon Pancakes” Achievement was given to all players in a match if only one player completed its conditions[/p]
- [p]Fixed an issue where the “Beat the Skirmish AI ” Achievements could be obtained by defeating any AI bot in Skirmish if the player had a bot on their team[/p]
- [p]Fixed an issue where the “Bug Zapper” Achievement was not unlocking properly according to its description[/p]
- [p]Fixed an issue where the “Last Man Standing” Achievement could be unlocked after winning a Skirmish match against AI bots on different teams[/p]
- [p]Fixed an issue where the “Reduce, Reuse, Recycle!” Achievement was not unlocking properly after completing its condition (Now both enemy and allied vehicles count towards completing the Achievement)[/p]
Deluxe Pre-Order Bonus Content
[p]To our players who originally pre-ordered the Deluxe Edition of Tempest Rising before April 25, we told you we hadn’t forgotten about you![/p][p]Since you did not receive your 7-day Early Unlock access to the game as originally intended, we’ve created a cosmetic pack to compensate for this as a token of our appreciation of your early support for Tempest Rising.[/p][p]No action is required; this pack will automatically be unlocked in the “Additional Content” menu tab after you update and launch your game.[/p][p][/p][h3]2 Main Menu Backdrop Videos (Deluxe Pre-order only)[/h3]
- [p]GDF Commander Scene[/p]
- [p]Dynasty Commander Scene[/p]
- [p]Tempest Sphere[/p]
- [p]Col. Domovoy Molchalin[/p]
- [p]Cpt. Bronagh Cregan[/p]
- [p]Col. Robert Fischer[/p]
Join the Tempest Rising Discord[/h3][p]Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!