Difficulty Selector, EULA Update, Heal/Repair Auras, and Party & Multiplayer QoL
[h2]Patching you through. . .[/h2][p][/p][p]Ready for new orders, Commander! This update brings a few minor community-requested features and changes, including: an update and clarification to our EULA, a new Difficulty Selector for Campaign missions, and an option to mute players during matches.[/p][p]We also focused on improving the general gameplay feel and the viability of more diverse strategies for both the GDF and Dynasty factions. Some notable updates include:[/p]
[/p][p]"2.3 The COMPANY does not scan, access, or collect information about the hardware or devices of Users beyond what is strictly necessary for the operation and security of the Game. The Game does not collect, store, or sell any personal data or information about Users for marketing or commercial purposes. Any information required for the functioning of the Game is processed in accordance with applicable laws and solely for the purpose of providing and maintaining the Game experience."[/p][p][/p]![]()
[/carousel][p][/p][h2]Mute Players During Match[/h2]
[/p][p]We’re aiming to increase the number of viable options for the GDF in all stages of play in this patch.[/p][p]While the GDF have a very strong late game, they struggle in the early and mid-game due to a lack of harassment options. By continuing to tweak units like the Field Scout, Riot Trooper, Grenadier, and Hunter Tank, while slowing down the build speed of Sentinels and Hunter tanks to make them slightly less spammable, we are seeking to broaden the GDF’s early game toolset. [/p][p]We have slightly reduced the Skycrane’s cost and build time, hoping to reinvigorate interest in early harassment with this versatile tool in the GDF’s toolbox.[/p][p]Additionally, we have made GDF Tier 2 units like the Queller more powerful and Comms Rig more accessible while improving the Peacekeeper’s slightly underwhelming Anti-Air attack.[/p][p][/p][h3]Repair Bay[/h3][p]To make the Repair Bay more versatile and easier to use, we have added a Repair Aura that heals all buildings, vehicles, and air units in a moderate area. It still has its original fast and powerful primary repair. To balance this new feature, we are also increasing its cost and build time.[/p]
[/p][p]We’re aiming to make the early game less frustrating for Dynasty players and encourage more diverse play options.[/p][p]We are slightly reducing the production efficiency of the Pillager while also making Dynasty Guards and Boar Tanks more attractive options. We are also looking to help the Dynasty late game by making small but meaningful changes to the Tempest Sphere, Assault Gunner, and Leveler.[/p][p][/p][h3]Dragonfly[/h3][p]With the changes to the Peacekeeper, we are giving the Dragonfly a 10% Health increase to keep up. Additionally, we are adding Silence to the Dynasty’s roster by adding it to the effects it inflicts upon enemy vehicles.[/p]
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- [p]Improved Air unit weapon tracking when attacking enemies[/p]
- [p]Added new ‘Repair Aura’ mechanic to the GDF’s Repair Bay[/p]
- [p]Added new ‘Healing Aura’ ability (Temporary Infirmary) to the GDF’s Guard Tower[/p]
- [p]Added Silence effect to the Dynasty Dragonfly’s Signal Disruptor ability
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EULA Update
[p]We have made some minor changes to our EULA to improve clarity and accuracy regarding privacy and data, based on concerns we were seeing from some players regarding its original wording.[/p][p]In short, we do not sell player data. We respect your privacy and only use the minimal information necessary to provide a secure and stable game experience.[/p][p][/p][p]Notably, this section was added under “2. General Provisions”:[/p][p]"2.3 The COMPANY does not scan, access, or collect information about the hardware or devices of Users beyond what is strictly necessary for the operation and security of the Game. The Game does not collect, store, or sell any personal data or information about Users for marketing or commercial purposes. Any information required for the functioning of the Game is processed in accordance with applicable laws and solely for the purpose of providing and maintaining the Game experience."[/p][p][/p]
New Features
[p][/p][h2]Difficulty Selector[/h2]- [p]Added a Difficulty selector allowing players to switch difficulties in between missions[/p]
- [p]Added the ability to mute players during a match [/p]
- [p]Left-click on a player’s nickname in game chat to mute[/p]
- [p]The muted player will now have a ‘Muted’ icon near their nickname
[/p]
Balance Updates
[p]In this patch, we’re aiming to improve the dynamism of the early game. We continue to tweak Harvesters to be more attractive harassment targets, improve some less-used early game units like the Field Scout and Dynasty Guard, and introduce some new options for GDF early in Tier 2. [/p][p]We have also improved the responsiveness of Air unit weapons, which should add to their unit harassment potential.[/p][p][/p][h2]General[/h2]- [p]Improved Air unit weapon tracking when attacking enemies[/p]
- [p]Medical Kits Perk (healing in Garrisons) increased to 10 HP per 2 seconds (from 5)[/p]
- [p]Anti-Tank Mines Damage increased to 230 (from 200)[/p]
- [p]New mechanic: Now has a Repair Aura that repairs 15/tick in addition to its current repair[/p]
- [p]Cost increased to 1300 (from 800)[/p]
- [p]Production time increased to 20 seconds (from 12)
[/p]
- [p]New ability: Temporary Infirmary. The Guard Tower generates a Healing Aura for 20 seconds. [/p]
- [p]Cost: 10 Intel[/p]
- [p]Prerequisite: Riot Pod (Satellite Uplink upgrade)[/p]
- [p]Cooldown: 60 seconds
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- [p]Health reduced to 900 (from 950)
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- [p]Marking Mine cooldown reduced to 35 (from 45)
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- [p]Riot Baton area of effect fixed, and its attack area increased to 400 (from 0 due to a bug)[/p]
- [p]EMP Grenade projectile speed increased to 6000 (from 3500)
[/p]
- [p]Production time reduced to 30 seconds (from 36)
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- [p]Attack Speed increased to 2.8-second intervals (from 2.9)[/p]
- [p]Health increased to 600 (from 590)[/p]
- [p]Production time increased to 19 seconds (from 18)
[/p]
- [p]Production Time increased to 14 seconds (from 13)[/p]
- [p]Vision radius increased to 4500 (from 4000)
[/p]
- [p]Cost changed to 0 Credits | 10 Intel (from 900 Credits | 0 Intel)[/p]
- [p]Projectile speed increased to 6000 (from 4000)
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- [p]Projectile speed increased to 6000 (from 3500)
[/p]
- [p]EYRIE SRAAM Missiles ammo amount increased to 7 (from 5)[/p]
- [p]EYRIE SRAAM Missiles attack area increased to 160 (from 0)
[/p]
- [p]JUDGE Laser damage increased to 120 (from 100) per shot
[/p]
- [p]Cost increased to 25 Intel (from 20)
[/p]
- [p]Cost reduced to 2100 (from 2300)[/p]
- [p]Production time reduced to 40 seconds (from 42)
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- [p]Movement Speed increased to 450 (from 400)
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- [p]Health reduced to 770 (from 800)
[/p]
- [p]New mechanic: Signal Disruptor now Silences affected units in addition to its other effects.[/p]
- [p]Health increased to 440 (from 400)
[/p]
- [p]Harvester Wheel Respawn time increased to 35 seconds (from 30)[/p]
- [p]Harvester Wheel Health decreased to 270 (from 280)[/p]
- [p]Movement Speed increased to 350 (from 300)
[/p]
- [p]Napalm Grenade damage increased to 30 per tick (from 15 per tick)
[/p]
- [p]Attack Speed increased to 2.35-second intervals (from 2.5)
[/p]
- [p]Damage increased to 11 (from 10)
[/p]
- [p]Cost increased to 1300 (from 1200)[/p]
- [p]Production time increased to 32 seconds (from 30)
[/p]
- [p]Vision radius increased to 4500 (from 4000)
[/p]
- [p]Tempest Plating healing increased to 7.5% of Max Health per activation (from 5%)
[/p]
- [p]Health increased to 740 (from 680)[/p]
- [p]Population cost increased to 5 (from 4)
[/p]
- [p]Range increased to 3300 (from 3000)[/p]
- [p]Damage increased to 25 (from 20)
[/p]
Bug Fixes
[p][/p][h2]General Gameplay[/h2]- [p]Fixed a unit pathing issue where vehicles couldn’t push moving Infantry when moving in a selected group, causing vehicles to get stuck behind[/p]
- [p]Fixed an issue where players were unable to use “Mine Drop” Support Power on structures[/p]
- [p]Fixed an issue where air unit models would disappear from the screen if their selection shape was outside of the frame[/p]
- [p]Fixed an issue where the Attack Move command and selected group are cancelled after losing any unit in the selected group[/p]
- [p]Fixed an issue where Repair would be cancelled after loading a save file[/p]
- [p]Fixed an issue where the Trebuchet and Comms Rig would get stuck in the Repair Bay when switching to deployed mode while entering
[/p]
- [p]Fixed an issue where two players were able to spawn in one slot in Quick Play or Ranked 2v2 mode[/p]
- [p]Fixed an issue where players could be spawned for different teams in Quick play or Ranked 2v2 matches due to internet stability issues[/p]
- [p]Fixed an issue where a queued Doctrine being researched could be skipped in Skirmish or Multiplayer matches[/p]
- [p]Fixed an issue where the Dynasty Guard’s grenade cooldown could be reset if the player packed and unpacked the Construction Yard Bastion[/p]
- [p]Fixed an issue where remaining map vetoes were set to 0 if the player selected one map and played a Quick Play or Ranked match[/p]
- [p]Fixed an issue where all maps would be displayed in map preferences, instead of only maps available for the selected mode in Quick Play or Ranked
[/p]
- [p]Fixed an issue where players were able to see their opponents in Chat before the match started[/p]
- [p]Fixed an issue where Party Invites were not appearing in Steam private messages[/p]
- [p]Fixed an issue where the “Create Game” button was available for party members in the Custom Games multiplayer tab[/p]
- [p]Fixed an issue where Party Invite pop-ups for a player would stack on top of each other when multiple invites from the same player were received[/p]
- [p]Fixed an issue where the “View Profile” button was sometimes not available in the chat widget if a player re-joined the lobby[/p]
- [p]Fixed an issue where sometimes Party Invites would appear only in Steam private messages instead of in-game invitation pop-ups [/p]
- [p]Fixed an issue where the Party leader sometimes couldn’t see invited players in the Party[/p]
- [p]Fixed an issue where the 1v1 game mode was available to search while in a Party, after playing a Quick Play or a Ranked 2v2 match[/p]
- [p]Fixed an issue where messages received during a match from friends were not displayed in chat after the match[/p]
- [p]Fixed an issue where the buttons for single-player modes were sometimes not locked for the Party leader[/p]
- [p]Fixed an issue where the Search button was not available for 2v2 modes after excluding the 3rd player from the Party[/p]
- [p]Fixed an issue where the format of the player's nickname in Chat would change when using quotations in the name
[/p]
- [p]Made minor visual improvements to the Chat widget[/p]
- [p]Fixed an issue where Harvester Wheels were shown in the score screen as units killed by the player, if the player sold the Tempest Rig[/p]
- [p]Fixed an issue where Harvesters and Tempest Rigs would have a "waiting" icon regardless of their current state if there was more than one of them[/p]
- [p]Fixed an issue where Veti units and buildings were missing on the score screen statistics in Campaign[/p]
- [p]Fixed an issue where player pings continued to be displayed after player nicknames were hidden in chat
[/p]
- [p]Improved the performance of all mission briefing scenes [/p]
- [p]Changed the lighting conditions for some briefings (this is more noticeable in Dynasty mission briefings)
[/p]
- [p]Various server crash fixes[/p]