New Update Drops Oct. 6 - Adds AI Behavior Options, 3 maps, Match Settings, QoL
[h2]Incoming transmission. . . 📡[/h2][p][/p][p]We're excited to share that the next content update for Tempest Rising drops on Monday, October 6! We've outlined some of the new features and improvements below.[/p][p][/p][p]
[/p][p]Our next batch of Skirmish and Custom maps have been built based on a few of our Campaign missions - each with their own unique layouts. The following Campaign missions have been reconstructed into multiplayer maps:[/p]
[/p][p][/p][h2]Technical Support[/h2][p]Submit tickets for technical support or bug reports to: sabr.gg/TempestSupport 🛠️ [/p]
- [p]GDF Mission 2 - The Hornet’s Nest[/p]
- [p]GDF Mission 9 - Ancient Power[/p]
- [p]DYN Mission 3 - Redirection
[/p]
- [p]Default[/p]
- [p]Defensive[/p]
- [p]Aggressive
[/p]
- [p]Set Custom Game Speed for all players[/p]
- [p]Infinite Money/Intel[/p]
- [p]Infinite Power[/p]
- [p]Starting Veterancy[/p]
- [p]Disable/Enable Doctrines
[/p]
- [p]The ability to ‘Select All’ units of the same type[/p]
- [p]Same-type units will now be grouped in a numbered stack in the selection UI box[/p]
- [p]DYN Tempest Rig improvements, including a command to dismantle and redeploy at a new location automatically, without the hassle of waiting for the Rig Wheels to return first[/p]
- [p]A toggle option to skip non-combat units when selecting a large group of units[/p][p][/p]