Hotfix Update #8
Balance Updates
[p]In our Superior Firepower update, we made many balance updates for both the GDF and Dynasty factions, while also introducing the Veti into the mix in the Veti Multiplayer Test.[/p][p]Early data has shown that these balance changes have given the GDF faction the short end of the stick. With this hotfix, we are aiming to give them a boost in the early game against the other two factions.Additionally, some Veti units and systems have been overperforming, making them somewhat too oppressive to play against. These changes should course-correct the GDF and Veti for the duration of the Multiplayer Test.
[/p][h2]General[/h2]
- [p]Neutral Structures are now displayed on the minimap for all factions when ‘Restricted Radar’ mode is enabled
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- [p]Projectile Speed increased to 5200 (from 4500)
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- [p]Health increased to 260 (from 250)[/p]
- [p]Scanner Rounds Damage increased to 5 (from 4)[/p]
- [p]Scanner Rounds Attack Speed increased to 1.2-second intervals (from 1.5)
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- [p]Health increased to 110 (from 100)
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- [p]Damage increased to 20 (from 15)
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- [p]Cost decreased to 1700 (from 1800)
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- [p]Attack Range increased to 4000 (from 3800)[/p]
- [p]Spy Drones ability Activation Range increased to 3100 (from 2800)[/p]
- [p]Spy Drones ability Drone count increased to 4 (from 2)[/p]
- [p]Spy Drones ability Cooldown decreased to 70 (from 80)
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- [p]Attack can now target Aerial units[/p]
- [p]Weapon now has a 200 AoE radius (from point damage)
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- [p]Marking Perk added to weapons[/p]
- [p]Now affected by Boosted Comms Doctrine
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- [p]Movement Speed increased to 800 (from 750)[/p]
- [p]Main Weapon Attack Speed increased to 2.7-second intervals (from 2.8)
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- [p]Intel Cost decreased to 50 (from 100)[/p]
- [p]Vision Radius increased to 23,000 (from 18,000)
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Excavator Platform[/h3][p]After seeing the Dynasty Superweapon in the community’s hands for a week, we felt like deep-striking an army into enemy bases every 10 seconds was a little excessive. Slowing this ability down gives enemy players more breathing room and time to prepare, and makes the use of the Drill Pod more strategic.[/p]
- [p]Deploy Drill Pod Cooldown increased to 40 seconds (from 10)
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While players are still getting used to the Veti, we’ve made some quick adjustments to their Arcing Perk and the effectiveness of some early-game units to improve the overall gameplay experience during the Veti Multiplayer Test.
[/p][h3]Arcing Perk[/h3][p]Players have reported that Arcing units feel like they are overperforming, and we are toning the Perk down substantially in order to make its damage fill more of a supporting role, rather than something that’s killing armies on its own.[/p]
- [p]Damage decreased to 20 Omni (from 50)[/p]
- [p]Range on all sources decreased to 1700 (from 2000)
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- [p]Movement Speed decreased to 550 (from 650)[/p]
- [p]Damage decreased to 70 (from 80)
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- [p]Damage decreased to 40 (from 50)[/p]
- [p]Attack Speed decreased to 2-second intervals (from 1.5)
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- [p]Rifle and Rocket Resistances increased to 50% (from 0)[/p]
- [p]Health increased to 8000 (from 7000)
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- [p]Cooldown increased to 180 seconds (from 120)
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- [p]Now has Consecrated Repair Servitors Perk
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Bug Fixes
[h2]Multiplayer/Skirmish[/h2]- [p]Fixed an issue where the Dynasty Excavator Platform model would disappear in the Fog of War if its owner sold it or it was destroyed [/p]
- [p]Fixed an issue where the Drone Strike Station’s ability could be used in any location, even without vision[/p]
- [p]Fixed an issue where some units would stay visible in the Fog of War after a fight[/p]
- [p]Fixed an issue where units in the Production Queue would be spawned on the map after the player lost a match[/p]
- [p]Fixed an issue where a Spectator could see buildings and units in the Fog of War while following another player’s camera
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- [p]Fixed an issue where the Multiplayer tab could be displayed behind the Player Profile when opened from Leaderboards[/p]
- [p]Fixed an issue where the word “Credits” was translated incorrectly in some languages
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- [p]Fixed an issue where the War Ender’s “Barrage” ability couldn’t be cancelled once activated[/p]
- [p]Fixed an issue where The War Ender couldn’t be rebuilt after being destroyed in Multiplayer[/p]
- [p]Fixed an issue where re-linking an Ascension Anchor to the Resurrection Gate or Corral caused Enlightened to be spawned immediately from it[/p]
- [p]Fixed an issue where the description of the “Consecrated Restocking” Perk didn’t correspond to its actual functionality[/p]
- [p]Fixed an issue where the Veti Sanctifier’s “Subjugation Aura” ability didn’t apply to enemy Infantry correctly when the Sanctifier was moving[/p]
- [p]Fixed an issue where the visual effect of Repair was displayed on full-HP buildings and Vehicle units when the Caretaker was in Facilitation mode with the “Caretaker Empowerment” Doctrine researched[/p]
- [p]Fixed an issue where the “Relocate” Support Power effect would sometimes be visible to other players in the Fog of War[/p]
- [p]Fixed an issue where Veti walls sometimes couldn’t be placed correctly in Multiplayer matches[/p]
- [p]Fixed an issue where the game could crash if the player tried to use the Vet’s “Relocate” Support Power while more than two buildings were selected[/p]