Hotfix Update #9
[p]Greetings, Commander! The Veti Multiplayer Test has come to a close. We are thrilled with the early response to the new Faction, and we appreciate all the time you have put into playing and testing the Veti.
The feedback we received has proven to be quite valuable and has been duly noted. The Veti will return in the future. Stay tuned![/p][p][/p]
We are continuing to balance these new features, as well as each Superweapon, with the goal of maintaining the fun factor and competitiveness of each Faction.
[/p][h2]Global Defense Force (GDF)
[/h2][p]Now that the GDF can lose Intel when units with the Intel Storage Perk are destroyed, we are slightly increasing the base rate at which they gain it to keep their overall Intel economy healthier. This applies to the Construction Yard, Satellite Uplink, and Data Core.
[/p][h3]Construction Yard[/h3]
[/h2][h3]Excavator Platform[/h3][p]The Excavator Platform has remained the easiest superweapon to acquire and use. Increasing both its Cost and Power requirements aligns with the overall approach to Dynasty and should somewhat slow down the time it takes to come online.[/p]
The feedback we received has proven to be quite valuable and has been duly noted. The Veti will return in the future. Stay tuned![/p][p][/p]
Balance Updates
[p]With our Superior Firepower update, we made some big changes to both the GDF and Dynasty Factions, including reworks to the GDF’s DCU and the Dynasty’s Salvage Aura. Additionally, we added a Perk to some GDF units and structures called “Intel Storage”, which causes them to lose Intel when they are destroyed.We are continuing to balance these new features, as well as each Superweapon, with the goal of maintaining the fun factor and competitiveness of each Faction.
[/p][h2]Global Defense Force (GDF)
[/p][h3]Construction Yard[/h3]
- [p]Intel generation frequency increased to 1 Intel per 6 seconds (from 7 seconds)
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- [p]Intel generation frequency is increased to 1 Intel per 8 seconds (from 10 seconds)[/p]
- [p]Health increased to 2200 (from 1600)[/p]
- [p]Credit Cost decreased to 1600 (from 2000)
[/p]
- [p]Intel generation frequency increased to 1 Intel per 6 seconds (from 7 seconds)[/p]
- [p]Health increased to 3000 (from 2500)[/p]
- [p]Credit Cost decreased to 2000 (from 2500)
[/p]
- [p]Stealth ability cooldown decreased to 20 seconds (from 60 seconds)
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- [p]Anti-Air weapon damage increased to 120 (from 100)[/p]
- [p]Networked Anti-Air weapon damage increased to 150 (from 130)
[/p]
- [p]Weapon now applies Communication Jammer effect (Silence) to both air and ground vehicles[/p]
- [p]Main Weapon Attack Speed decreased to 4.5-second intervals (from 1.7)[/p]
- [p]Weapon attack AoE radius decreased to 150 (from 300)
[/p]
- [p]Stealth ability cooldown reduced to 20 seconds (from 50 seconds)
[/p]
- [p]Cost increased to 5500 (from 5000)[/p]
- [p]Power Cost increased to 400 (from 100)
[/p]
- [p]Movement Speed decreased to 640 (from 700)
[/p]
- [p]Cost increased to 2000 (from 1800)
[/p]
- [p]Salvage Aura effect decreased to 15% Damage converted to Credits (From 25% Damage)
[/p]
- [p]Movement Speed decreased to 710 (from 720)[/p]