Post-Launch Announcement
I want to start by thanking everyone for their support so far. ππ We are incredibly lucky to have such a wonderful community and we appreciate all of you. Over the last couple of days we have received reports from players about issues preventing progression and other little bugs and we wanted to make sure to take some time to address them. We put out a small patch to fix the most pressing one.
[h3]Tracks of Thought_RELEASE_v17.1.5.12[/h3]
There are a few major bugs π that we have flagged as high priority issues since they affect or prevent progression in the game. Being a small team, we are working as fast as we can towards a patch to address as many as we can. We are aiming to get a patch released within the next couple of weeks to fix the high-priority issues at a minimum and hopefully most if not all of the other issues as well. We appreciate your patience and understanding as we work through the rest of this list!
[h3]High Priority:[/h3]
βββββ β¦β’πβ’β¦ βββββ
If you find any other bugs (that isnβt one of the characters, haha), please hop on over to our Discord server to report it so we can add it to the list of issues to get patched as soon as possible!
And of course, be sure to stay on top of all things Tracks by following us on Twitter and YouTube and joining our Discord server. Thank you for everything!

- EsmeΓ© and the Tidbits Play team
Changelog
[h3]Tracks of Thought_RELEASE_v17.1.5.12[/h3]
- The door to the Diner car (car #2) no longer opens before intended, which caused a myriad of other issues like:
- Missing interaction popups
- Dialogue not loading in or dialogue trying to run all at once
- Dialogue boxes appearing small and far into the distance
- Missing interaction popups
- Added a Foreground hide function in the Starry Night car to avoid blocking the view of Patricia during dialogue
- Dialogue boxes now show special characters during battles
- Adjusted triggerbox for the Window Interactable in the Diner car, so it doesn't intervene with Rory's triggerbox
- Lowered dialogue notification position for Baby Bean and Jacob in the Diner car so it doesnβt appear off-screen
- Adjusted build name tag from ALPHA to RELEASE
- Fixed spelling error (straight instead of stiaght) in the Card scanner's 'Passengers' tab
- Fixed wrong species information in the Card scanner's 'Passengers' tab
Known Issues
There are a few major bugs π that we have flagged as high priority issues since they affect or prevent progression in the game. Being a small team, we are working as fast as we can towards a patch to address as many as we can. We are aiming to get a patch released within the next couple of weeks to fix the high-priority issues at a minimum and hopefully most if not all of the other issues as well. We appreciate your patience and understanding as we work through the rest of this list!
[h3]High Priority:[/h3]
- Saving the game while near Deborah in the Starry Night car (car #1) will cause the Player to get stuck. This corrupts your save file and sadly requires deletion in order to progress the game.
- HP bars not updating properly during Battles
- If log files are present from a previous Demo playthrough it doesn't load the full game correctly.
- To quickly fix this you can delete the files in the AppData folder before starting a new save file β C:\Users\username\AppData\LocalLow\TidbitsPlay\TracksOfThought
- Misaligned interaction when trying to talk to Maple the shopkeeper
- Some conversation triggers being out of reach or difficult to trigger
- Some conversations not triggering under the right conditions
- The 'Passengers' tab does not update > Missing a Tutorial for the Card Scanner.
βββββ β¦β’πβ’β¦ βββββ
If you find any other bugs (that isnβt one of the characters, haha), please hop on over to our Discord server to report it so we can add it to the list of issues to get patched as soon as possible!
And of course, be sure to stay on top of all things Tracks by following us on Twitter and YouTube and joining our Discord server. Thank you for everything!

- EsmeΓ© and the Tidbits Play team