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Renown Dev Update! - Balancing, Week 1 Patch Notes, and Treasure!

[p]Thank you so much to everyone who has been playing Renown! [/p][p][/p][p]We really love seeing all the comments, including the good and bad. The only way we can improve the game is by learning what works and especially what doesn't. [/p][p][/p][p]Right now, our main goal is to improve the current experience as quickly as possible. 
We want to make sure that the gameplay loop feels correct with what we have on offer right now. [/p][p][/p][p]One of those major points was that 1x rates felt too grindy for what was intended. We will observe how things feel with increased gold coin drops and gold node spawns. [/p][p][/p][p]Gear was also feeling a little too hard to craft so we have increased how much iron you can acquire. We have also decreased the research costs for some items. There is a chance things might be a little too easy now, but we will keep tweaking values until it feels correct. [/p][p][/p][p]We recommend our 3x server hosts reduce from 3x to 2x as I imagine 3x might be a little fast after this patch. [/p][p][/p][p]The Raiding economy was something we noticed felt a little off. When raiding, the player should always feel that there is at least a chance they will get a return on their investment. [/p][p][/p][p]At the very least make something back, as it stands there is no need to acquire silver unless you were intending to raid, resulting in players feeling let down. We have added silver costs to more items in the hopes that all bases will at least have some amount of silver. [/p][p][/p][p]We’re already changing and evolving our plans for the game going forward. Primarily this is focused on general optimization, fixes and balance passes. The goal of this being to remove any Jank and get the game running smoothly again. [/p][p][/p][p]However, at the same time, we’re still working towards new content for Renown. [/p][p][/p][p]As such I’d like to introduce the Treasure System! [/p][p]Treasure will be Renown’s form of dopamine hit when looting. While looting anything in the game, there will be a high chance that you will receive a piece of treasure. [/p][p]These will come in the form of gems, necklaces, rings, goblets and anything warranting valuable bullion, all in varying rarities, each able to be sold to a rogue merchant. [/p][p]
These merchants are placed throughout the map and not in a safe zone. Players will have to do treasure runs to sell their haul. This system will become an integral part of the progression; as such, other loot rates will be lowered to incentivise taking part in this system to progress quickly. We’ll have a detailed blog for this topic, going soon.  [/p][p][/p][p][/p][p][/p][p][/p][p]The following is our week one patch notes: [/p][p][/p][p]Options [/p][p]Streamer mode now toggles the Kill Feed off[/p][p]
[/p][p]Features[/p][p]Added Player Ticketing menu where you can ask for support from devs directly[/p][p]Added better error handling on the main menu so players know why they lost connection[/p][p]Added a Wipe Time Indicator to the compass[/p][p]
[/p][p]Balance[/p][p]Rebalanced some tools[/p][p]Doubled the spawn rate of Plant Fibers[/p][p]Changed ground stone to respawn at the same rate as trees[/p][p]Gold Coins from lootables increased from 5 to 5-15 (AVG 10)[/p][p]Reduced Research Costs of T2 & T3 Weapons [/p][p]Reduced Research Costs of Sappers Axe and Petard [/p][p]Reduced Research Costs of Steel Tools[/p][p]Banner Upgrades now cost silver[/p][p]Bench Upgrades now cost silver[/p][p]Some T2 and T3 Weapons now have a small silver cost [/p][p]Iron Cook Recipe reduced to 1 to 1 (was 2 to 1)[/p][p]
[/p][p]Combat[/p][p]Fixed a movement bug[/p][p]Buffed Falchion Damage so its in line with other t2 weapons[/p][p]Missed swing Stamina cost for all weapons is now 10[/p][p]Fixed a bug with Parry into Riposte into Parry[/p][p]Fixed a bug with Parry into Parry lockout[/p][p]Fixed Parry into Parry mechanics[/p][p]You can now Feint to Parry out of a Riposte Morph[/p][p]Changed swing hit detection to use a box to reduce the amount of swing phases[/p][p]Added better inputting queuing for Parry and Release[/p][p]Fixed ground hits costing Stamina when you've already hit a player[/p][p]
[/p][p]Building [/p][p]Fixed upgrading a building causing it to regain its destruction timer[/p][p]Owners are properly hidden in the building health menu where appropriate[/p][p]Fixed spiral plaster staircase crashing people[/p][p]Fixed an issue with the autoplacelock option[/p][p]Fixed an issue with upgrade costs not being displayed properly on Optimized buildings[/p][p]Fixed an issue where Gateways would decay sometimes[/p][p]Fixed triggering siege mode on your own base Fixed being able to parry with a tool
[/p][p]Raiding[/p][p]Fixed being able to pick up certain objects while being sieged[/p][p]Petards can now be placed 2 seconds after another blows up (was 20s)[/p][p]Fixed placement issue with Petards [/p][p]Fixed Portcullis taking wrong damage amounts from siege weapons[/p][p][/p][p]Exploits[/p][p]Fixed Safe Zone Exploit[/p][p]Fixed Dupe Exploit[/p][p]Removed selling animal hide and fat to the Vendors[/p][p]
[/p][p]Map Fixes[/p][p]Fixed animal spawns to match icons on the map[/p][p]Fixed some holes you can get stuck in[/p][p]Fixed walkable beach ground being too low in some areas[/p][p]Fixed moss on the riverbed being the wrong color[/p][p]Fixed some tree imposters[/p][p]Fixed some floating foliage spots[/p][p]Fixed some floating loot on the map[/p][p]
[/p][p]NPCs[/p][p]Fixed an issue with Bots not being able to attack[/p][p]Fixed NPC Loot[/p][p]Changed AI pathfinding so they stand closer to the player when attacking[/p][p]Touched up some stairways so NPCs can navigate them[/p][p]
[/p][p]Servers/Community Hosting[/p][p]Player cap to 100[/p][p]Server Reboot time upped to 2 hours[/p][p]Fixed IdleTimeOutTime, its now in the gamemode configs[/p][p]Made the rebooting message more obvious[/p][p]Fixed MaxPing using a byte, now it uses an int and can be set to values higher than 255[/p][p]Fixed an issue where Map Rotations would bug out on GameMode servers[/p][p]Fixed adding admin via RCON not taking effect till next boot[/p][p]
[/p][p]General Fixes[/p][p]Fixed an issue with Weapon racks not replicating their weapons accurately[/p][p]Fixed an issue voice chat[/p][p]Fixed Lampposts [/p][p]Fixed the crosshair reacting to the player in 3rd person[/p][p]Gave the Treasure chests in POIs a proper name[/p][p]Cleaned up the Rename Building menu[/p][p]Added additional Save validation[/p][p]Added extra checks for Sleepers[/p][p]Removed the ability to change your name from the settings menu[/p][p]Fixed some instances of research bugging out[/p][p]Improved the text in the tutorial[/p][p]Updated localization[/p][p]Updated the tutorial for better quality of life for new players[/p][p]Fixed an issue with the server browser[/p][p][/p][p]At the time of posting, this patch will go live in a few hours.[/p][p][/p][p]If you've been enjoying the game, please don't forget to leave a review. It could really help the future of renown. [/p][p]On behalf of the entire RDBK Studios team, another huge thank you to our amazing community. We’ve been blown away by the launch, and we’re super pumped to get Renown into its ultimate state. [/p][p][/p]