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Renown - Performance Update Patch Notes

[p]Hello Folks[/p][p][/p][p]From the entire RDBK Team, we hope everyone is having an awesome holiday season.[/p][p][/p][p]This is just a quick dev blog with our latest patch notes.[/p][p]We’re effectively focusing on optimisation for FPS and fixing any of the legacy crashing bugs.[/p][p][/p][p]3.1.8.1 Performance changes[/p]
  • [p]Map Hierarchical Level of Detail Improvements[/p]
  • [p]Foliage Optimization[/p]
  • [p]Mesh culling[/p]
  • [p]Mesh Level of Detail changes when close up and further away[/p]
  • [p]Upscaling improvements[/p]
  • [p]Updated setting options[/p]
  • [p]Updated setting descriptions to better help players understand what the settings will change.[/p]
  • [p]Framerate stability[/p]
[p][/p][p]Developer notes: There is still more work to do for those with weaker GPU's. But no matter the GPU everyone should notice much more stable framerates when turning or idling.[/p][p]TIP: For players experiencing framerates under 60FPS, please try launching the game in DX11[/p][p]TIP: If you’re loading up the game but not seeing any servers, or getting a “Connect Failed” error. Try launching the game in Administrator Mode.[/p][p][/p][p]From the entire RDBK team, we’d like to say a huge thank you to everyone whose given the game a shot so far or backed our work previously.[/p][p]While the launch has been rough, we’re super excited about this coming year and what could happen in the future of Renown.[/p]