Raid Alpha Patch notes 0.7.9.1
0.7.9.1
Fixed vehicles breaking movement replication
Tweaked shield hold block angles
Reduced Parry angle
Fixed stone amouns on stone croppings
Fixed roof sockets
Fixed preview building blocking upgrade traces
Mail Hauberk is now 1:1 sized
Tweaked armor costs to make it easier to bulk craft
Increased Katzbalger damage slightly
Increased Mace damage slightly
Increased Waraxe damage slightly
Bows now only go on the primary slot
Quivers only go on secondary slot
Resource bag only goes on secondary slot
Bandages can now be placed on the toolbelt
Wall torches are cheaper
Cloth and Leather craft faster now
Cloth is cheaper to craft
Rebalanced fuel and charcoal costs
Fixed resource bag not dropping properly
Increased resource bag size
Fixed Icon scaling
Fixed Icon scaling when rotated
Armor can no longer be repaired if it falls below 33% durability
Added Battering Ram recipe
Added many missing icons
Bow Draw strength has a penalty on high encumberance (Slower projectiles, less damage)
Added Steel tools
Removed Unused keybinds
Improved Roof placement
Fixed issues with triangle floors
Fixed up window directions
Fixed issues with invisible resources nodes
Improved some Emote anims
Added noise that scares deer away to arrow impacts
Improved deer AI
Fixed damage resistances on buildings
Fixed ladder dropping a full mesh
Fixed command wheel opening while chatting
Added starting beds to raid map banners
Swapped context menu options for banners
Reduced Maul damage
Reduced Stakes cost
Fixed some repair costs on buildings
Tweaked Steel weapon costs
Reduced Iron Hoe cost
Added Primitive arrows for Shortbow
Fixed lock position on Gate
Beds now require a floor and banner
Fixed warmup spawns
Players now recieve a notification when they can't build while under siege that shows the time remaining
Fixed a bug causing raid mode to never end
Endgame screen shows proper winner now
Fixed flying bug
Rewrote Bed spawning system
Fixed Pillars not working well with Walls and Floors
Fixed Ladder volumes being hit by melee attacks
Fixed boulders persisting
Fixed Plant fiber cluster spawning in the same location as other Plant fibers
Added Wheelbarrow for mobile storage
Tweaked Raid time added from damage
Scaffolds now have 1 HP
Fixed vehicles breaking movement replication
Tweaked shield hold block angles
Reduced Parry angle
Fixed stone amouns on stone croppings
Fixed roof sockets
Fixed preview building blocking upgrade traces
Mail Hauberk is now 1:1 sized
Tweaked armor costs to make it easier to bulk craft
Increased Katzbalger damage slightly
Increased Mace damage slightly
Increased Waraxe damage slightly
Bows now only go on the primary slot
Quivers only go on secondary slot
Resource bag only goes on secondary slot
Bandages can now be placed on the toolbelt
Wall torches are cheaper
Cloth and Leather craft faster now
Cloth is cheaper to craft
Rebalanced fuel and charcoal costs
Fixed resource bag not dropping properly
Increased resource bag size
Fixed Icon scaling
Fixed Icon scaling when rotated
Armor can no longer be repaired if it falls below 33% durability
Added Battering Ram recipe
Added many missing icons
Bow Draw strength has a penalty on high encumberance (Slower projectiles, less damage)
Added Steel tools
Removed Unused keybinds
Improved Roof placement
Fixed issues with triangle floors
Fixed up window directions
Fixed issues with invisible resources nodes
Improved some Emote anims
Added noise that scares deer away to arrow impacts
Improved deer AI
Fixed damage resistances on buildings
Fixed ladder dropping a full mesh
Fixed command wheel opening while chatting
Added starting beds to raid map banners
Swapped context menu options for banners
Reduced Maul damage
Reduced Stakes cost
Fixed some repair costs on buildings
Tweaked Steel weapon costs
Reduced Iron Hoe cost
Added Primitive arrows for Shortbow
Fixed lock position on Gate
Beds now require a floor and banner
Fixed warmup spawns
Players now recieve a notification when they can't build while under siege that shows the time remaining
Fixed a bug causing raid mode to never end
Endgame screen shows proper winner now
Fixed flying bug
Rewrote Bed spawning system
Fixed Pillars not working well with Walls and Floors
Fixed Ladder volumes being hit by melee attacks
Fixed boulders persisting
Fixed Plant fiber cluster spawning in the same location as other Plant fibers
Added Wheelbarrow for mobile storage
Tweaked Raid time added from damage
Scaffolds now have 1 HP