0.7.9.4
0.7.9.4
Fixed issues with Replays
Fixed an issue with the respawn timer
Fixed a bug with the armor stand
Fixed swapping armors with armor stands
Fixed armor stands getting the wrong inventory reference
Increased Armor stand collision size
Fixed Stakes collisions
Improved sword and shield running animation
Fixed issues with Loot spawning in Crates
Bodies now despawn after 15 seconds or 60 in Raid and Survival mode
Item bags now last 15 minutes in Raid mode
Fixed issues with Dropped Items (Weapons/Armor)
Fixed Wheelbarrow slow turnrates
Fixed Wheelbarrow camera position in first person
Tweaked Wheelbarrow velocity
Fixed Autobalance no longer working
Fixed being able to pickup buildings that werent scaffoldings
Added Keylock as a craftable item
Fixed falling damage being inconsistent
Healing queued up now gets reduced equal to the amount of damage recieved rather than completely cleared by any damage
Fixed issues with placing keylocks on doors and gates
Increased Parry compensation slightly
Bodkin arrows now cost Steel instead of Iron
Reduced Gold cost of Catapults and Siege Rams to 60
Cost of Grates and Portcullis increased to require additional Iron
Fixed External doors not having height offsets
Added Arrow mesh to Door previews so you can tell which way the door opens
Fixed Mallets not doing correct damage to owned buildings
Reduced Speed penalty from wearing armors
Increased damage resistance of Brigandines slightly
Increased damage of Bashes
Decreased windup duration of Bashes
Fixed issue with Alt mode
Equipping Items now slows players down to walking speed temporarily
Encumberance penalties to Ranged weapons from wearing armor are now more extreme
Hold breath shooting mechanic is affected by Encumberance
Reduced effectiveness of passive HP regen
2 handed swords have been buffed to compensate for the sturdiness of steel armors
Reduced handle tracer size of most weapons with handle tracers
Increase Pollax alt mode damge to plate armors
Reduced health of some building pieces to combat honeycombing
Retuned Arrow damage to be lower overall
Ranged weapons and Shields have tool tips that show their stats
Added Preset buttons to the Armor crafting menu to craft a full armor set (Leather, Brigandine, Plate)
Knockback is now ignored when parrying multiple opponents at the same time
Tweaked resource spawn rates in the Raid map to spread the resources out more evenly rather than the vast majority being in the center area
Resources nodes that havent been mined now despawn later
Fixed Deers spawning inside damage zones for the Red team
The center High yield nodes in the Raid map now do not spawn until Gathering Phase ends
Added a no Build zone in the center area to prevent people from building outposts there and claiming every resource node trivially
Added a no build zone in the sky to prevent extremely tall buildings
Fixed some rocks not being mineable
Added the ability for admins to change the amount of teams in a match and add additional spawns for different teams
Fixed the team UI banners using the wrong material
Fixed Freelook neck blending
Added a 50% damage resistance to all projectiles when parry is active
Door autoclosing can now be toggled off
Autoclosing doors wont close while the base is under attack
Doors can now no longer open when they are under attack
Portcullis had their HP lowered
Ladders had their HP increased
Stakes now deal more damage and more reliably
Added a Wheelbarrow icon
Added Icon to Stakes
Added a Brazier
Siege weapons now take full damage from Siege damage (Catapults can now shoot and kill each other effectively)
Improved the Patch notes menu
Fixed issues with Replays
Fixed an issue with the respawn timer
Fixed a bug with the armor stand
Fixed swapping armors with armor stands
Fixed armor stands getting the wrong inventory reference
Increased Armor stand collision size
Fixed Stakes collisions
Improved sword and shield running animation
Fixed issues with Loot spawning in Crates
Bodies now despawn after 15 seconds or 60 in Raid and Survival mode
Item bags now last 15 minutes in Raid mode
Fixed issues with Dropped Items (Weapons/Armor)
Fixed Wheelbarrow slow turnrates
Fixed Wheelbarrow camera position in first person
Tweaked Wheelbarrow velocity
Fixed Autobalance no longer working
Fixed being able to pickup buildings that werent scaffoldings
Added Keylock as a craftable item
Fixed falling damage being inconsistent
Healing queued up now gets reduced equal to the amount of damage recieved rather than completely cleared by any damage
Fixed issues with placing keylocks on doors and gates
Increased Parry compensation slightly
Bodkin arrows now cost Steel instead of Iron
Reduced Gold cost of Catapults and Siege Rams to 60
Cost of Grates and Portcullis increased to require additional Iron
Fixed External doors not having height offsets
Added Arrow mesh to Door previews so you can tell which way the door opens
Fixed Mallets not doing correct damage to owned buildings
Reduced Speed penalty from wearing armors
Increased damage resistance of Brigandines slightly
Increased damage of Bashes
Decreased windup duration of Bashes
Fixed issue with Alt mode
Equipping Items now slows players down to walking speed temporarily
Encumberance penalties to Ranged weapons from wearing armor are now more extreme
Hold breath shooting mechanic is affected by Encumberance
Reduced effectiveness of passive HP regen
2 handed swords have been buffed to compensate for the sturdiness of steel armors
Reduced handle tracer size of most weapons with handle tracers
Increase Pollax alt mode damge to plate armors
Reduced health of some building pieces to combat honeycombing
Retuned Arrow damage to be lower overall
Ranged weapons and Shields have tool tips that show their stats
Added Preset buttons to the Armor crafting menu to craft a full armor set (Leather, Brigandine, Plate)
Knockback is now ignored when parrying multiple opponents at the same time
Tweaked resource spawn rates in the Raid map to spread the resources out more evenly rather than the vast majority being in the center area
Resources nodes that havent been mined now despawn later
Fixed Deers spawning inside damage zones for the Red team
The center High yield nodes in the Raid map now do not spawn until Gathering Phase ends
Added a no Build zone in the center area to prevent people from building outposts there and claiming every resource node trivially
Added a no build zone in the sky to prevent extremely tall buildings
Fixed some rocks not being mineable
Added the ability for admins to change the amount of teams in a match and add additional spawns for different teams
Fixed the team UI banners using the wrong material
Fixed Freelook neck blending
Added a 50% damage resistance to all projectiles when parry is active
Door autoclosing can now be toggled off
Autoclosing doors wont close while the base is under attack
Doors can now no longer open when they are under attack
Portcullis had their HP lowered
Ladders had their HP increased
Stakes now deal more damage and more reliably
Added a Wheelbarrow icon
Added Icon to Stakes
Added a Brazier
Siege weapons now take full damage from Siege damage (Catapults can now shoot and kill each other effectively)
Improved the Patch notes menu