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  3. Finalized the upgrade to Unreal engine 5 - Patch 1.0.6.2

Finalized the upgrade to Unreal engine 5 - Patch 1.0.6.2

1.0.6.2

Tweaked Active Parry particle effect
Gates in Winterhold castle have been fixed
Added new Shoulder shield brigandine skins
Fixed clipping issues with peasant gloves
Fixed clipping issues with padded pants
Tweaked Lantern lighting visuals
Hair color tweaks
Added new Trees
Crossbow anims added
Removed Riposte bashing
Removed Miss combos
Parry doubles deflection chance but doesn't reduce ranged damage directly anymore
Increased combo time from bashes
Code locks now causes damage on wrong guesses
Fixed Door upgrading
Removed Steel hand Rams
Fixed alt click equipping on dead players
Added the ability to have Placeable markers on the map
Added Party support to placeable markers
Added hitstop on friendlies (not in survival)
Fixed issues with the scoreboard causing duplication
Fixed items on spawn sometimes not being equippable
Optimized UI
Fixed performance issues with particles
Party system remembers disconnected players
Beds have their own icons on the map now
Beds highlight on the map now
Fixed performance issue related to audio
Added direct IP join support
Added skin for cuisses
Added plate sabaton skin
Ranged attacks no longer grant stamina
Fixed eyepatch material
Fixed AI spawning unarmed sometimes
Tweaked HP values on animals, most no longer die in 1 hit
Same faction NPCs will now hitstop on each other
Fixed issues with crouch anims
Fixed Cave material
Improved vote to kick functionality
Fixed landscape grass
Added a primitive bow
Added new item components for crafting weapons and armor
Optimized furnaces
Added support for a mission system
Fixed the bug report menu
Added high ping indicator
Fixed voice chat audio
Enabled Shader Model 6
Added chaos destruction support
Added save support for Raid mode
Added support for saving for raid mode banners
Fixed held item bug
Added support for Lumen lighting
Added an elevator
Removed stamina cost requirement for lunging
Increased player radius slightly to mitigate facehugging
Added new graphical toggles
Removed boosting on players
Fixed being able to certain actions while downed
Fixed AI movement
Added clash sound effect
Run speed is now slowed down on sharp turns
Added Parry from Recovery
Added Combo into Parry
Loadout menu fixes
Tweaked morph timings
Fixed recovery parries costing less than combo feint to parry
Fixed crash related to research menu
Resource bag is now checked for building costs
Added ability to equip item in each slot
Fixed last team standing
Fixed drag and drop items causing bugs
Added animation prediction
Tweaked riposte window
Stagger flinches reliably now
Fixed under siege mechanic being unreliable
Added mocap emotes
Made AI spawns more reliable
Added new Nook map
Code locks require 8 digit keys
Turncap is now more consistent
Kicking now blends the player to a stop much faster
Tweaked the parry boxes
Increased stamina miss cost on weapons
Added longer recovery for missing kick/bash
Added vote to end match
Fixed issues with crafting queue
Added new ranged weapon anims
Spruced up the Safe town
Added workbenches to safe town
Fixed AI spawning in castle when it was closed
Fixed resource nodes
Reduced parry window slightly
Reduced feint cooldown
Added server side melee tracers
Fixed up deer movement
Fixed server history tab
Fixed stone croppings
Added new icons for resources
You can cancel out of holster with attack inputs
Reduced sway on bows