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Finalized the upgrade to Unreal engine 5 - Patch 1.0.6.2

1.0.6.2

Tweaked Active Parry particle effect
Gates in Winterhold castle have been fixed
Added new Shoulder shield brigandine skins
Fixed clipping issues with peasant gloves
Fixed clipping issues with padded pants
Tweaked Lantern lighting visuals
Hair color tweaks
Added new Trees
Crossbow anims added
Removed Riposte bashing
Removed Miss combos
Parry doubles deflection chance but doesn't reduce ranged damage directly anymore
Increased combo time from bashes
Code locks now causes damage on wrong guesses
Fixed Door upgrading
Removed Steel hand Rams
Fixed alt click equipping on dead players
Added the ability to have Placeable markers on the map
Added Party support to placeable markers
Added hitstop on friendlies (not in survival)
Fixed issues with the scoreboard causing duplication
Fixed items on spawn sometimes not being equippable
Optimized UI
Fixed performance issues with particles
Party system remembers disconnected players
Beds have their own icons on the map now
Beds highlight on the map now
Fixed performance issue related to audio
Added direct IP join support
Added skin for cuisses
Added plate sabaton skin
Ranged attacks no longer grant stamina
Fixed eyepatch material
Fixed AI spawning unarmed sometimes
Tweaked HP values on animals, most no longer die in 1 hit
Same faction NPCs will now hitstop on each other
Fixed issues with crouch anims
Fixed Cave material
Improved vote to kick functionality
Fixed landscape grass
Added a primitive bow
Added new item components for crafting weapons and armor
Optimized furnaces
Added support for a mission system
Fixed the bug report menu
Added high ping indicator
Fixed voice chat audio
Enabled Shader Model 6
Added chaos destruction support
Added save support for Raid mode
Added support for saving for raid mode banners
Fixed held item bug
Added support for Lumen lighting
Added an elevator
Removed stamina cost requirement for lunging
Increased player radius slightly to mitigate facehugging
Added new graphical toggles
Removed boosting on players
Fixed being able to certain actions while downed
Fixed AI movement
Added clash sound effect
Run speed is now slowed down on sharp turns
Added Parry from Recovery
Added Combo into Parry
Loadout menu fixes
Tweaked morph timings
Fixed recovery parries costing less than combo feint to parry
Fixed crash related to research menu
Resource bag is now checked for building costs
Added ability to equip item in each slot
Fixed last team standing
Fixed drag and drop items causing bugs
Added animation prediction
Tweaked riposte window
Stagger flinches reliably now
Fixed under siege mechanic being unreliable
Added mocap emotes
Made AI spawns more reliable
Added new Nook map
Code locks require 8 digit keys
Turncap is now more consistent
Kicking now blends the player to a stop much faster
Tweaked the parry boxes
Increased stamina miss cost on weapons
Added longer recovery for missing kick/bash
Added vote to end match
Fixed issues with crafting queue
Added new ranged weapon anims
Spruced up the Safe town
Added workbenches to safe town
Fixed AI spawning in castle when it was closed
Fixed resource nodes
Reduced parry window slightly
Reduced feint cooldown
Added server side melee tracers
Fixed up deer movement
Fixed server history tab
Fixed stone croppings
Added new icons for resources
You can cancel out of holster with attack inputs
Reduced sway on bows

Developer update and an upcoming public playtest!

It's time for a quick update about what has been going on behind the scenes here at RDBK Studios!

We have been absolutely under the pump over the last few months transitioning to UE5. We felt the
engine was in a state ready for us to make the change.
It's a decently long process, but we are more or less back up and running now in UE5.
Some people may see a decrease in performance for a few weeks. The previous optimization passes need to be reevaluated for systems such as nanite and lumen.
We have added a toggle in the settings for lumen (improved lighting) if your graphics card is or isn't recent enough to handle it.

On the UE5 front we will be pushing the current build for a stress test in the next couple days, keep an eye out for the announcement.

Melbourne International Games Week is upon us and we have been invited to take part on steam. We will be running an Open Stress test throughout its duration, so be sure to let your mates know.
Raid Mode and Survival will be the main focus points for the week.

More information on Melbourne International Games Week linked below!

https://gamesweek.melbourne/events/2023/migw-steam-festival-2023


In other news our motion capture workflow is well underway, here is a little video of the studio and our lead artist KZ taking on the role of Mocap Actor.

[previewyoutube][/previewyoutube]

We have almost completed our Fist and Unarmed peaceful animation set and you should be able to see portions of this in the steam demo. It will be a rough version with more clean up necessary.

Thank you for putting up with the lack of information during these busy months. We will have some exciting new updates now that the UE5 swap over is behind us.

As always thank you to all our backer's for allowing us to continue making our dream game become a reality!

Looking forward to seeing you in the demo.

Cheers

- Jesse

0.9.3.0

0.9.3.0

Fixed Grandmace research
Tweaked Catapult costs
Updated some external wall models
Fixed server browser bugs
Fixed stacked items not working correctly sometimes
Removed sickles from peasants
Fixed deflection not working with ranged weapons
Increased miss combo time
Stab into Stab combo is slower
Improved 2 handed axe kick animation
Crossbow anims WIP
Fixed code lock crafting
Added new t2 pauldron skin

0.9.2.0

0.9.2.0

Fixed bug with server browser not showing when last joined the server
Fixed issue with warning popup not working
Fixed bug with resource nodes
Added support for scars
Added new helmet skins
Added Bandits to the jousting fields and more loot
Fixed issues with barrel loot spawning under the ground
Added new destructible crates with more variety of loot in them
Banners no longer give access to Locks
Kills now grant instant hp
Reduced club damage slightly
Reduced amount of plant fiber in nodes
Fixed helmet damage resistances
Fixed arming sword damage
Tweaked 1h weapon damages
Tweaked arming sword cost
Fixed collisions on trees
Fixed code locks not working correctly
Fixed Goedendag not being researchable
Fixed beds not showing the correct amount of hp when spawning in
Added warmup time to survival mode so slower loading players have more potential to load in before the match starts
Removed HP regen on LTS gamemode
Passive HP regen checks last offensive action time now before regening
Fixed up combo anims on 2 handed axes
Fixed movement with kick morphs
Added attack lockout on Clashes so it resets initiative
Increased miss combo time
Added a clash indicator
Increased lunge speed boost
Parry Box and Extended parry box is bigger now
Removed weapons making your player collision bigger or smaller
Reduced windup time on many weapons (faster attacks)
Fixed some wrong damage values on some weapons
Reduced parry lockout time
Fixed riposte bug
Fixed alt mode bug
Added cellar under winterhold castle
Opened up basement entrance to the winterhold castle that is enterable through the mines
Fixed bow equip anims not working sometimes
Fixed projectiles feeling laggy and inconsistent to use
Fixed Javelins being oriented the wrong way when thrown

0.9.1.0

0.9.1.0

Fixed Audio bug on Survival map
Fixed research inconsistency
AI now always staggers and never drops their weapons
Disabled Day/Night cycle
Beds now have markers on the map
Fixed a bug causing ai not to patrol properly
Fixed Cave material being broken
Added new Warhorn sounds
You can equip armor from dead bodies more easily now
Bastard sword damage buffed
Fixed issues with character render in inventory
Tweaked some stab timings
Added epilepsy warning
Fixed swapping armors not updating worn model sometimes
Increased arrow velocity by 20%
Removed some furniture from winterhold that was causing pathing issues
Gamma is now locked to 2.2
Added primitive weapons to Loadout menu
Fixed tabard customization not working
Increased distance of lighting on torches
Destroyed items on the ground disappear sooner
Character tab now shows by default in the Loadout menu
Torches are easier to craft now
Players start with a torch by default
Disabled Mantlet
Warhammer now requires primary weapon slots
Fixed Goedendag bug
Armor effectiveness preview toggles off in some contexts now
Fists and Tools can no longer give lunge
Fixed Lock position on external gate
Fixed black outlines in the character render
Renamed Dane Axe to Battle Axe and vice versa
Fixed a health regen bug
Sleepers don't have white clothes by default anymore
Nerfed Pollaxe alt mode damage
You can parry out of release after scoring a hit
Lunge is shorter now
Lunge stops when moving backwards now
Lunge ends when attacks are cancelled now
Lunge works with ripostes properly now
Fixed issue with ground hits
Fixed Kicks and Bash combos being slow
Added a delay on morph to kick
Players are granted hyper armor on scoring hits now
Fixed knockback being too strong
Increased miss combo time
Head follows aim during attacks
Mines are opened up again
Added new resource nodes for the mine
Reduced windup time on some weapons
Increased helmet protectiveness
Added stamina regen delay when leaving a running state
Fixed jittering on movement sometimes
Fixed footstep noise being inconsistent
Input is now disabled when the server does the final save
Fixed some issues with armor rendering
Fixed siege warning not working sometimes
Siege warnings are more accurate now
Building destroy timer is 30 mins from 15 mins
Resource gain was lowered from x3 -> x2
Silver smelting is half as efficient now
Fixed External Tower collisions
Fixed being able to build too close to enemy bases
Removed hit trades and replaced with clashes
Greataxe alt stab is working properly now